The lights are on
Thanks to the hard work of Bethesda forum poster Sammutehgreat, we now know the finer points about some of Skyrim's race and perk skills.
Sammu spent some time during a hands-on session at the Eurogamer Expo perusing the available perks for some skills and the special racial perks. Take a look for yourself below.
SPECIAL SKILLS BY RACE
ORCS: BeserkerREDGUARDS: Adrenaline rushWOOD ELF: Resist poison, resisit disease, command animalsNORD: BattlecryKHAJIIT: Night-eye, claw attacksIMPERIAL: Voice of the Emperor, find more coins when lootingHIGH ELF: Regenerate magicka more quicklyDARK ELF: Ancestor's Wrath (surround self in fire), resist fireBRETON: Dragonskin (absorb spells), resist shockARGONIANS: Histskin (regenerate health quickly), resist disease 50%, breathe underwater
Nothing too earth shattering here, but the perks system is much more exciting. Like Fallout 3, players in Skyrim can choose two new perks each time they level up. Many of the perks can be upgradable multiple times. Here is the list of what Sammu was able to check out.
Speech- Buying and selling price 10% better (5 ranks)- 10% price buying from opposite sex- Invest in shops and increase available gold permanently in invested stores- Master Trader - every merchant in world gains 1000 gold for bartering- Buy and sell from any merchant regardless of what they normally buy and sell- Intimidation attempts twice as successful- Persuasion attempts more likely successfulAlchemy- Potions 20% stronger (5 ranks)- Potions for restore health, magicka or stamina are 25% more powerful (maybe ranked)- Poisons 25% more effective (maybe ranked)- Poisons last for twice as many hits- Two ingredients are gathered from plants- 50% resistance to all poisons- All negative effects removed from potions and all positive removed from poisons- 2 effects of an ingredient are revealed when testing it for the first time (instead of just one)- Another (unclear recording, sorry!)Illusion- Dual casting overcharges effect for more powerful spell- Cast Novice spells for 50% less magicka- Cast Apprentice spells for 50% less magicka- Cast Adept, Expert, Master etc spells for 50% less magicka (more levels this time around) - Spells work on higher level animals- Spells work on higher level people- All spellcasting (from ANY school) is done silently- Spells work on undead, daedra and automatons- One I genuinely didn't understand, and it wasn't clear on the recording either - something about "Kindred Mage" or something.- Fear spells work on higher level enemiesConjuration- Novice for 50% magicka etc (up to Master)- Dual casting overcharges --> greater spell effect- Bound weapons do more damage- Bound weapons cast Soul Trap on target- Bound weapons banish certain creatures (and I think summon creature in their place, not 100% on that though, dodgy recording)- Reanimate undead with 100 more health- Summon 2 Atronachs or reanimated zombies- Summon Atronachs at twice the distance- Summoned Atronachs twice as strongDestruction- More damage for each school (fire, frost and shock) - ranked- Novice for 50% magicka etc.- Shock damage chance to disintegrate targets if their health is under 10%- Frost damage chance to paralyse targets if health low- Fire damage chance to make low health enemies flee- Place runes 5x farther awayRestoration- Healing spells also restore stamina- Novice for 50% less magicka etc- Healing spells do 50% more healing- Something about recharging healing spells (sorry about poor recording quality, it was in my pocket!)- More is recharged with each hit with healing spells (again, sorry not 100% sure what this means!)- Spells more effective against undead- Once a day chance to autocast 250HP restoration when health drops low- Magicka regenerates 25% fasterAlteration- Novice for 50% less etc- Alteration spells have greater duration (probably ranked)- Absorb 30% magicka that hits you- Another couple - bad recording againEnchanting- Enchants are 20% stronger (ranked)- Enchanted armor 25% stronger- "Soul gems provide extra magicka for recharging" - again, dodgy recording but that's what I heard, even if it doesn't make much sense- Death blows to creatures but not people trap souls for weapon recharge- Health, magicka and stamina enchants stronger- Extra effect on already-enchanted weapon can be applied- Shock, Frost and Fire enchants 25% stronger (individual perks for each element) (probably ranked)Heavy Armor- Increase armor rating 20% (5 ranks)- Unarmed attacks with heavy armor gauntlets - damage increased by gauntlets' armor rating- Half fall damage if all in heavy armor- Heavy armor weighs nothing and doesn't slow you at all- Additional 25% armor if in matching set- 25% armor bonus if all in heavy armor (not necessarily matching)- 50% less stagger if all in heavy armor- 10% damage reflected back to enemy if all in heavy armorTwo-handed weapons- Two-handed weapons do 20% more damage (5 ranks)- Attacks with warhammers ignore 25% armor (ranked)- Attacks with battleaxes do extra bleeding damage (ranked)- Attacks with greatswords do extra critical damage (ranked)- Power attacks cost 25% less stamina- Standing power attacks do 25% bonus damage, chance to decapitate- Sprinting power attacks do double (critical) damage- Sideways power attacks hit all targets- Backwards power attacks have 25% chance of paralysisArchery- Bows do 25% more damage- Zoom in- Zooming slows time- 10% crit chance- Move faster with drawn bow- Recover twice as many arrows from dead bodies- 50% chance of paralysing for few seconds (might be 15%, can't really hear...)- Draw bow 30% faster- Another about arrows - can't hearSneak- 20% harder to detect (ranked)- Sneak attacks do 6x damage with one-handed weapons- Sneak attacks with bows do 3x damage- Sneak attacks with daggers do 15x damage (end perk on skill tree)- Noise from armor reduced 50%- No longer activate pressure plates- Sprinting while sneaking performs silent forward roll- Running does not affect detection chance- Crouching can make hostile enemies lose sight of you and search for a target
To read more about Sammu's impressions, check out his forum post. Hopefully we'll have the perk list for all the skills sometime soon.
Email the author Matt Bertz, or follow on Twitter, Google+, Facebook, and Game Informer.
Let the nerdgasms begin!
Oh man oh man oh man oh man
I always be a ninja argonian first lol I CANNOT WAIT FOR THIS GAME
Awesome! I played as Khajiit in Morrowind and as a Thief, and that was fun. They looked like crap though, so thank god they have a better engine! It looks great now, and I might actually stand being a beast race. Either Wood Elf (Commanding animals FTW), Khajiit, Orc, or Argonion.