I'm finally going to tackle one of the topics I listed in my first blog I wrote for this 31/31: the future of Zelda. I already looked at how I felt the combat could be handled in Zelda U, so today I'm going to look more at the atmosphere and story I want to see in the soon-to-be-announced game. 

The Zelda series has been, in more recent years, about expanding upon the original formulas implemented in A Link to the Past and Ocarina of Time. However, for the next game, I think Nintendo should take a more mature route, but that doesn't necessarily mean violence; I'm talking more about the setting, atmosphere, and presentation of the game.

There's no doubt that games have become easier in recent years, as the gaming population has increased, and that has led to games being made easier so as to benefit the larger masses. Also, because of the better technology in today's market, developers have been able to put the player more in control of the characters they play, and thus, our industry has taken more to such things as tutorials, and gameplay not evolving as much.

Zelda isn't a huge stranger to this; Skyward Sword guided your hand the whole time, with the ever present Fi asking if your batteries were low, and if you wanted to take a break. While this didn't kill the game, it did hurt it and make some people turn away. So, for the next entry, I think we should see something more along the lines of the original Legend of Zelda.

Imagine that Link is dropped into Hyrule, after some villain(possibly Ganon) has taken over the land. It's like Ocarina of Time, except the latter half-and take out any of the towns that existed. Put in some ruins, and show how much destruction the villains of the universe are capable of. Basically, I'd like to see Nintendo take out the large populations of people present in recent Zelda games, and make Link's adventure more personal, with just him, and the world. 

This feeds more into my next wish-make the game open, but not entirely linear. What if you stumbled into one dungeon, only to discover halfway through, you weren't able to get farther? While some may find this concept daunting, I think it would encourage what Zelda was originally about; exploration. 

Making the dungeons hidden and giving the player little information about their wherabouts woud be a welcome challenge in my opinion. The thrill of discovery would be great, and the reward being an entire new area to traverse and explore. We don't see as much of this sort of style in games today, with usually lots of hand holding, and lengthy introductions/prologues. 

So, for a new Zelda, I'd want a couple things; focus more on Link being alone, a more expansive, unknown world, and a larger focus on exploration. Zelda doesn't need long cutscenes, a musical instrument, and hand holding to make an enjoyable experience-they can just go back to the days of old, and mix it with what the Wii U offers now, to create a true Zelda experience.