Late into the night, after all of my friends have taken off to get dinner, Nintendo invited me to come to a very exclusive press conference to talk about Super Smash Bros. I didn’t get dinner, but I got details.

Super Smash Bros. director Masahiro Sakurai took the stage during the presentation to talk about many new systems to the game that will fundamentally change how fans play Smash Bros.

Earlier today, Nintendo announced that Mii characters would be playable in the game. These characters have 12 different special moves that players will be able to use to customize their Mii fighter. However, during the press conference, Sakurai explained that this feature isn’t unique to the Miis – every character in Super Smash Bros. has a variety of special attacks that they’ll be able to swap out to create their perfect fighter.

For example, in past Smash Bros. games Mario has had a standard fireball attack, but now players will be able to swap that out for either a smaller, faster fireball, or a fire orb that is big and slow but hits multiple times. Sadly, this feature can only be used in With Friends mode, and not with the more competitive With Anyone mode.

Special moves aren’t the only way that players will be able to customize their fighters, because fighters can also now take advantage of equipment. Characters will be able to equip up to three items, and the gear they use will change their strengths and weaknesses. For example, Ultra-Light Weight shoes will allow a character to move faster but their attack will also be reduced. Alternatively, High Power Gloves will beef up a character’s punches, but make it easier for them to get launched more easily.

These features truly mix up the way that players will be able to bond with their favorite characters. When the game releases on October 3 for the 3DS and in early 2015 for the Wii U, your Mario could easily be different that your friend’s version of Mario.