The lights are on
After a few months since the first piece of downloadable content for Bioshock Infinite arrived, the piece of content most of us care about playing is finally here. Even though Clash in the Clouds gave us something different to try out while waiting for this, only Burial at Sea offers players a glimpse back to Rapture. Before going any further, I'd like to say that I hope you've cleared the main story for Bioshock Infinite before digging into this DLC. You'll be glad you did.
The first half of Burial at Sea begins with Booker DeWitt, a private investigator in Rapture, waking up in his office to a young woman named Elizabeth asking for his help finding a Little SIster named "Sally." The name strikes DeWitt as familiar, and reluctantly agrees to helping Elizabeth out--turns out he's been trying to find her himself. Along the way, Booker and Elizabeth encounter some very familiar faces for fans of the first Bioshock game, which adds both nostalgia and tension to the scene.
It should come as no surprise that Rapture looks absolutely gorgeous through the scope of Bioshock Infinite. This pre-collapse Rapture is thriving with life; from the people hanging around enjoying a chat, to the storefronts open to the public--including familiar ones like Rapture Records--I've never seen Rapture look more alive, and who knows if that's possible.
Burial At Sea doesn't stray too far from the usual combat gameplay in Infinite. For this DLC, Irrational Games brings the weapon wheel back so players can have more than two weapons at a time, which is very helpful. Being in Rapture, Vigors are there but EVE returns. During the last parts of this DLC, players can find a new weapon called Radar Range, which can make enemies literally implode. Elizabeth will also help out with finding ammo and health, though it's not as bountiful in Rapture. Admittedly, that grows rather frustrating very quickly. I myself played through it twice on Medium, and even on a lower difficulty I found myself getting repeatedly killed in some situations with multiple splicers due to never having enough ammo.
That problem isn't too big, however, compared to the easy complaint that this DLC is too short. I played through this twice, and each time it didn't take me any longer than a little less than two hours to complete, even after taking my time to explore as much as possible. Then again, this is indeed episode one and the second episode is coming soon, but it's hard for me to recommend someone spend $15 on this unless they've bought a season pass already.
Then again, for those final five or ten minutes of the DLC, it was completely worth it. While it didn't end with a completely suspenseful cliffhanger, it was enough to make me think about the events of every Bioshock game. Season Pass holders will definitely want to try this out as soon as possible, but maybe Episode One will be more fully appreciated when Episode Two is around the bend.
My return to Rapture was enjoyable, but I wish I could have stayed a little longer.
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