The lights are on
Dragon’s Dogma was one of those pleasant surprises that come
along every so often, not only was it one of my favorite games of 2012, it has
since become one of my favorite games, period. And with Dark Arisen finally
released, it’s only gotten better.
The first game was a lot of things; it was an Elder
Scrolls-esque open-world RPG that boasted Devil May Cry-esque combat with a bit
of Shadow of the Colossus-esque monster scaling, and finally a bit of a Monster
Hunter-esque crafting system. And with the release of Dark Arisen, you can
throw a Dark Souls-esque dungeon crawl into the equation. The new island is decrepit,
intimidating, and extremely fun to explore. Getting through the whole thing
probably won’t take terribly long, if you’re good, but with all the new enemies
to fight, items to collect, and upgrades to make, there’s enough here to keep
you busy for quite a while.
My only major gripe with the new content is its difficulty; I’m
not one to shy away from a challenge, but what you’re expected to deal with in
any given situation is borderline evil. As is usually the case, it all comes
down to preparation and strategy, and don’t think there’s any shame in retreat
either. But this is a petty gripe at best, there was never a challenge I couldn’t
overcome, and the hardships endured made victory all the sweeter.
Buying this expansion is a definite judgment call if you
already have the original game, but if you love Dragon’s Dogma as much as I do
then its forty bucks well spent. And if you haven’t had the chance to play it,
then there’s never been a better time or opportunity to experience one of the
best RPGs in recent years.
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