The lights are on
Issac Clarke is back and this time he seems relatively safe.
However, a message from Ellie saying that she is leaving him are the
first words you hear after seeing the "Marker Killer"
reminds you that nothing about Issac's life is sunshine and daisies.
Next thing Issac knows two armed men burst in and detain him while
saying that Ellie is missing and she was tracking down something
related to the markers. This drags an unwilling Issac back into the
fray of death and Necromorphs.
Dead Space has always held a very fluent and unique game play
mechanic with its lack of heads up display and Dead Space 3 does not
disappoint. The mechanics are extremely similar with very little
changes to the graphical appearance of your HUD. One of the big
differences in game play is the ammo. The first two Dead Space games
showcased different ammunition for each weapon, which in turn made it
hard to come by the ammo you needed which added to the horror when
you picked up some javelin ammo when you are not carrying the javelin
or you are not using it compared to the other weapons that you are
using thus making your ammo more scarce and terrifying knowing that
you are about to run out. You usually received ammo for the guns you
used most but it was still possible to get ammo for the guns you do
not use. Dead Space 3 brings about universal ammo and knocks the
amount of weapons you can hold from four down to two. What makes up
for the lack of those two weapons is the expansive customization that
you can perform at the work bench.
The crafting is one of the most impressive I have seen in a long
time. You can build your weapons from the ground up. The stock, the
engine, top and bottom weapon tips, attachments, and also circuits.
The top and bottom weapon tips is probably where most people will
spend their time tinkering. I for one started playing through the
game with the Evangelizer which featured a semi-automatic carbine top
and shotgun bottom. After a lot of customization I ended up with a
chain gun with a bottom that fires out ripper blades and every shot
does acid damage and I was mowing down every Necromorph in my path.
With the amount of customization and freedom to do so lets one not
want for more than two weapons.
An additional interesting note, the crafting table gives you the
ability to craft items. Dead Space 3 does away with credits to buy
ammo and healing items and in its place you collect resources such as
scrap metal, somatic gel, and tungsten. You can use these to craft
more ammo and healing items and a new item called the tungsten torque
bar, which allows you to open locked doors instead of having to use
circuits. The circuits in turn have also received a revamp making
them preset buffs to add to your weapons that are not permanent
additions to your gun, so you can mix and match the circuits that you
have collected and remove them at will. The craft bench also allows
you to build weapon parts that you have collected in order to make
doubles of parts. Interestingly enough you can do the same for
circuits. Say you collected a +2 damage circuit and only have one of
them but you want your weapon to be extremely powerful, and if you
have the resources, then go ahead and craft more +2 damages until you
have the amount you need. In addition to crafting parts and circuits
you are also allowed to "sell" unwanted parts or circuits
which rewards you with half the resources needed to craft them which
is nice to craft more parts or circuits that you actually want. One
last thing about crafting is that you can also collect blueprints to
build weapons if you have the required parts or resources to build
them, or if you do not want to hassle with the manual customization.
On the other hand you can make blueprints of your current weapon so
you can go ahead and dismantle your weapon and try crafting a new
one, but if that fails you can reconstruct your old weapon from the