The lights are on
despite the fact that it is the First themed console game since 2010.....weeks of fan and press requests for an explanation about what
went wrong with this game, representatives from Sega and Gearbox
both declined to comment for this story.)
In case you’ve become enamored
with how Aliens: Colonial Marines looks from the various preview
footage, trailers and commercials that have been shown over the last few
years, it is best simply to forget all about those. The truth with
Aliens: Colonial Marines is that the game is not only rather terrible looking, it is also full of so many graphical problems it is impossible not to notice one every couple of minutes.
As far as sound effects go, Aliens: Colonial Marines is rather hit and
miss. The Xenomorphs tend to sound vicious and mimic the sound of the
Xenomorphs we’ve grown to love from the movies, however the overall environmental sound effects fall flat.
It is also worth noting that the guns in the title sound like they have
absolutely zero impact. In fact, one weapon’s audio skips when using
continuous fire, trying to mimic a burst gun while being used at
Aliens: Colonial Marines is a very standard first person shooter in
many regards. Players have partially regenerating health bars and can
find various health kits and armor along the way to extend their life.
Players are also given a number of weapons to sue to take down the Xenomorphs that
they come across, with most of these weapons being your standard
shotgun or assault rifle variety there are a few signature weapons from
the movie that can appear as usable collectables. These weapons can be
customized slightly via attachments that will be discussed more later
aside, this a serviceable shooter: entertaining but never more than
perfunctory. The best of it takes that cinematic source material and
works it into gameplay to create satisfying ‘I’m in the movie!’ moments
(say it in a Ralph Wiggum voice for best effect). A perfect example has
you trapped in a claustrophobic, shadowy room with a bunch of hit-and-run aliens dashing about. It leaves you spinning around with the Motion Tracker, nervously chasing signals as tails dart out of view.
it’s acceptable at best. There’s some evocative lighting, but poor textures and oddly low-rent touches – aliens explode in chunkily modelled lumps, and bodies vanish almost instantly. Glitches and clipping issues are everywhere – the worst involving a boss fight with a Power Loader that kept getting punched through a wall and having to respawn.
"Colonial Marines is a mess technically.........................................................."
Colonial Marines could have been something great, and from what we’ve
been shown, should have been something great. However what consumers
have been given is something that seems rushed and unpolished and
something that should barely be considered an alpha build rather than a
final retail release.
With a campaign that can be completed in
one-sitting, terrible enemy AI, visuals and performance so
underwhelming it is almost laughable and only a multiplayer option as a
saving grace, Aliens: Colonial Marines may try to play on nostalgia or
fans of the Aliens franchise, but ultimately fails in almost every
possible way.there are many lights and shadows
you are fans of Alien, no matter what I say, you’ll enjoy the game but
if your not you might want to skip this and go for metal gear rising which is already topping the UK game charts, bugging down Aliens:CM
Aliens: Colonial Marines turned out so awful. Bureaucratic meddling and a troubled development cycle have turned this game from Alien fan's dream to unmitigated disaster.