Finally, after 5 long years, the revered action title Devil May Cry has resurfaced to mixed commercial reception. I’m here to put the word mixed out of that equation. Similar to Resident Evil 6, another Capcom game has warranted fan outcry, although in Devil May Cry’s case, this whining is even less justified. Dante’s back, his hair is brown, and he doesn’t give a ***. Frankly, neither do I. If this is the defining factor in why you do or do not play certain games, you either need to find a new hobby or rethink your priorities. So the story opens with new Dante doing a whole lot of nothing living in a trailer at the carnival when this lady shows up looking for Dante, revealing to him that the world as they know it is under the slavery of demons. Not the forced labor kind of slavery, more like the subliminal messaging 1984 kind of slavery. Demons are in control of everything from the news network to the soda industry. Upon learning this, love-interest girl takes Dante to meet up with his brother Vergil, whose smugness and outfit screams, “I’m going to be a boss fight later, just you watch.” But if you read my Resident Evil 6 review or played literally any Capcom game, you’ll know that characterization is not exactly their strong suit. And while I consider characterization an important part of video game storytelling, I won’t criticize Capcom for it. Alright, enough of that story nonsense, let’s move on to the gameplay. I can honestly that the fantastic gameplay holds up the game even at the dullest moments. Not that there are many dull moments with a game as action-packed and spontaneous as this one. Throughout the years, Devil May Cry has been praised for its engaging and fast-paced combat, and Ninja Theory’s reboot is no exception. The combo system is fluid and fast-paced as you change between weapons and attack patterns. You got angelic weapons for light, fast attacks and demon weapons for slow, heavy attacks and you can chain the two together for some pretty epic combos. There’s also a great load of collectibles to be collected throughout the levels making use of grappling segments. In fact, this game has the most exploration I’ve seen in such a linear game. This exploration is made even more enjoyable by the fantastic aesthetic level design. DmC actually has some of the most creative and colorful levels I’ve played in a very long time. From going underneath a river to traverse an upside-down city, sabotaging a soda factory, platforming in a level designed around bombastic news intros, to a satanic game show, this game has some of the most unique and interesting aesthetic design I’ve ever seen. One particularly memorable scene is during the boss fight with the head of the news channel, where it cuts to a combat sequence from the point of view of a news chopper circling overhead, all the while hearing a running commentary by newscasters bashing Dante’s actions, his outfit, and even his sexuality. It was a unique experience that I won’t soon forget. Adding more variety to the combat is the wide range of enemy types. From your standard demons soldiers to chainsaw guys to fat bastards to big feral cat things, each unique in their attack pattern and method of disposal, and you can earn more combat techniques by being creative with your attack patterns. One of the things I found particularly disheartening about this game is the lack of challenge. Compared to the original or Devil May Cry 3, this game is far from that unforgiving, which may be good and approachable to new players, but to experienced players and fans of the series, there’s little to be had in the initial playthrough. You can unlock much harder difficulties after beating the game once, but I did my first play on the hardest available difficulty without so much as a stumble. So there’s that. Regardless of these small nitpicks, the combat, aesthetic, and level design make up for everything else, so quit complaining about Dante’s hair and get this game. It’s a faithful continuation of series and a boatload of fun. Next Week on DownPlay Reviews: Far Cry 3 P.S. Due to feedback from my Halo 4 review, I have decide to abandon my scoring system and I’m going to leave the interpretation of my opinion up to you, the reader. Sincerely, DownPlay Reviews.