The lights are on
Being a fan of RE4, but not overly familiar with the Resident Evil series, I came into this game with high hopes but not a lot of expectations. Unfortunately, the gameplay didn't do much to impress me.
To be fair, I've only played Leon's campaign, and I'm not finished yet (at this writing, I just arrived in China). However, in that time, I feel like I've gotten a fairly good taste of what the rest of the game is like. I'll start with what I don't like:
What I do like:
I wish I could say that the likes outweigh the dislikes, but honestly, I'm going to finish Leon's campaign and then shelve this game for good. There's just not enough here to make me want to play the other campaigns and frankly, the scare factor just isn't high enough. I long for a return to the more simplistic terror that RE4 inflicted upon us. Who can forget the first time a chainsaw-wielding ganado came charging toward them? Or the first time they faced the mutated wolverine-clawed giant? These type of tense combat situations are sorely lacking in RE6 and I just don't feel challenged. In short, this game might be ok for a weekend rental when nothing else is going on, but I wouldn't go out of my way to play this game. Let's hope Capcom hears the feedback from players and gives the series a much-needed reboot.
Seems you and I have a different experience with the skill points. At least in Chris' campaign, I got nothing but skillpoints, usually leaving me to face boss fights with little more than my knife and a few bullets.