The lights are on
Before I actually get
to the review, I’d like to thank the nostalgic fan-boys out there who gave this
game such a silly amount of hatred. The low review scores, ridiculous comments,
and pointless arguments about Resident Evil 6 have made my personal review process
a lot more enjoyable. Not only was it more enjoyable because I liked the game,
but I was also able to see what everyone was complaining about firsthand. Needless
to say, the majority of hate for RE6 was received from “gamers” who just can’t
seem to move on with the times and accept change. If you’re still wearing those
nostalgia glasses, take ‘em off for a bit and see why this game isn’t such a
flop in my spoiler-free Good vs Bad review.
As for the good things
about Resident Evil 6: A few things that I put on my RE6 wish-list have made
their way in. First of all, there are actually a few moments within this game
that have a survival-horror feel to them. I've actually even jumped a couple
times and felt a lot more cautious of my surroundings in certain areas. In
addition to that, zombies make a highly anticipated comeback in the Resident
Evil franchise and you can finally move while you’re aiming. Being able to move while you aim makes combat
feel a lot smoother this time around, but wait, there’s more! RE6 also gives
you the ability to dodge and use cover, which definitely seems to help out a
lot when you’re being attacked by numerous enemies.
There have been quite a
few improvements to your AI companion while playing the single player, as well
as the overall co-op experience. Unlike Resident Evil 5, the AI is actually
useful in more ways than just keeping you company and being a distraction. They
rack up more kills and even have the ability to revive you when you're downed.
You can also give them commands by holding down the circle button (B via 360), which
gives you much more of a say in how your partner, be they AI or human, performs.
Don't get too use to having your partner around though, because there are quite
a few moments in RE6 that separate you and force you to fight on your own. Ah,
and when you decide to play online you no longer have to worry about your
partner picking up any loot that you want. Each player has separate loot, meaning
that if they pick up an item it’ll still be there until you pick it up as well
For those of you
worried about RE6's numerous campaigns affecting its overall length, you have
nothing to worry about. Each campaign is actually a pretty decent length (about
5 to 8 hours each) and they’re quite diverse. You will be exploring different
areas, fighting different enemies, interacting with different characters, and
even have completely different objectives with each campaign. It's almost as if
you're getting multiple games on one disc!
Speaking of diversity,
RE6’s enemies are by far the best designed in terms of being relatively creepy
and varied in comparison to the last few RE titles. Actually, some of them are
so weird that I couldn’t help take a moment to ask myself "What the ****
is that thing?" in numerous sections of the game. There are actually so
many different kinds of enemies that you'll need to change your tactics quite
often to defeat them all, especially when you’re being attacked by what could
seem like 10 or more at once.
The games new Skill
Point system may seem confusing and rather limited at first, but once you get
the hang of things it becomes a huge help. Skill Points can be spent on perks,
which can then be added into 1 of the 10 (if my memory serves me correctly) sections
available. Each section has 3 slots, which may seem limiting but here’s the
catch: you can freely change between which section is equipped while you’re in
the game via the Select (Back via 360) menu.
Before getting to the
bad things about Resident Evil 6, there were a couple things that I found a bit
iffy. They aren’t bad but they aren’t very good either, starting with Agent
Hunt mode. It’s definitely a lot of fun
to play, though once the target dies you're kicked out of the game and it's
considered a victory whether or not you’ve killed them. The problem with that
is the fact that Agent Hunt rounds tend to go by way too fast, and sometimes
you will spend more time in the loading screen than the actual game itself.
The next thing I was
iffy about while playing Resident Evil 6 is the amount of QTE’s (Quick Time
Events). From the very beginning, you're met up with numerous QTE’s that are
quite consistent throughout the game (more so in Leon’s campaign than the
others). Don’t get me wrong, I see QTE's as a great addition to most games
during cinematic moments and don’t often mind them. However, Resident Evil 6
just uses way too much of a good thing. Sometimes the QTE’s worked pretty well
and sometimes they didn’t, but overall I didn’t see them as much of a bad thing…
Just kind of a “meh” thing.
As for the bad things
about Resident Evil 6: Though having zombies back in Resident Evil is nice,
they are way too clingy. Rarely will they miss an opportunity to pounce you and
give you some zombie-lovin’, which was actually one of the leading causes of
death in this game for me and can be incredibly annoying thanks to the QTE’s
The only other bad
thing about this game is the fact that the enemies can often be quite
ridiculous. Having to shoot a standard enemy in the face 5 times before it
falls to the ground, and having to fight the same boss 3 or more times before
it’s actually dead can get quite annoying. After the first few times it’s like “This
is great!” but then it starts to become a chore, and I slowly lost the will to
keep trying anymore.
Overall, whether or not
you appreciate this game depends on if you’re willing to accept the changes
within this franchise. I personally like the direction in which the game is
going, and it only makes sense for the game to become more action-based as the
stakes grow higher to save humanity. To those who don’t quite agree with that,
all I can honestly say to them is: “Have fun replaying the earlier titles, because
from the looks of things Resident Evil isn’t going back any time soon.” Resident
Evil 6 gets an 8 out of 10.
Thanks for taking the
time to read this review. If you liked what you read, be sure to follow me
on my Youtube Page (TrueFreakinGamers) or Twitter (thatSTERLINkid) to share
(Review based on Xbox
A lot of information but good. I was trying to decide if I wanted to buy this game and I think you just helped push me over the edge.
Great game love it!!
You've got the most honest review I've seen. It makes me feel better that you can see the game as it is. So much hate towards this game because it's not like other RE titles. Although they took what made RE4 and RE5 great. And together they had this nasty game of RE6. Best story to the franchise yet. Graphics are similar to 5 but people look more realistic, bringing in great mouth movements and better hair in the equation. I really liked how the evolutionized Sherry Birkin, how she explains her past life. Survival Horror is gone. No it's survive the world and save it. I couldn't of said it better myself, if you want survival horror, you mys as well go back to 1-CV becuase you aren't going to find it here. RE6 is good as it is and is defiently one of my favorites. Again thanks for your awesome review XD
Same that it was a disappointment.