When I first took control of the young protagonist, Quico, I couldn't wait to begin my adventure in the colorful and graffiti-filled shanty towns of Brazil. While I must admit, the vast majority of the puzzles in the game will not require much thought or stir up much frustration, I think that's one of the games main highlights. I think that the relative ease of the game causes you to focus more on the games central purpose, that is, the story and the relation between the young boy and Monster.


As many of you are probably aware, the poisonous frogs that Monster is addicted to are actually a metaphor for the Creator of the game's father who was an alcoholic. It's your job as Quico to help tame Monster when he does eat these frogs by quickly finding a fruit to temporarily heal him of his rage-like behavior. I felt that this story was incredibly moving, and I applaud the games creator Vander Caballero for telling such a personal story through this 3-4 hour puzzle adventure.


I was able to complete the game in one sitting, and I think that's really how the game is meant to be played. It's really as if you're in a movie, interacting with the environments, in order to progress through the film. You'll constantly be solving a series of puzzles in order to guide Monster to the Shaman (The Shaman being the person who's supposedly able to cure Monster of his Poisonous Frog-eating addiction).


The game's closing scenes nearly brought tears to my eyes, and I just sat in absolute awe as the credits rolled. I had just completed one of the most unique, story-driven puzzle/adventure games I'd ever played. While yes, the game isn't incredibly challenging, and no, the games character models are no better than something you would expect from a late PS2 era game, but I think the wonderful music, graffiti-filled environments, unique puzzle's, and compelling metaphorical story telling more than compensate for the few grievances I have for the game. Papo and Yo will without a doubt be one of the most memorable games I'll play not only this year, but probably this generation.