It's been a year since Ubisoft's last Assassin's Creed game, but the timeline only gets more complicated with Revelations.  Desmond is trapped in the Animus when the story begins and to gain his freedom he must once again use Ezio as a means to learn the secrets behind the people of Eden.


Ezio's story opens up many years after the events of Brotherhood, he has traveled to Masayaf where he hunts the secrets left behind by Altair.  After being ambushed by Templar he is sent to Constantinople to find the keys that Altair left scattered around the city.  The keys actually allow Ezio to relive some of Altair's memories, somewhat a precursor to the animus.  A plot of betrayal and redemption unfolds, and by the end of the game I couldn't be more excited for the next AC game. 


That being said, Revelations has made some game play decisions that mainly hinder the overall experience instead of improve it.  The two that stick out far more than others are the bomb making and Den defending mini-games.  The biggest problem with both additions is that they're unnecessary.  Ubisoft is trying to improve on an already fun formula. 


Smoke bombs are awesome; using them to quick kill guards was a part of my game play routine in AC2 and Brotherhood, but adding in a crafting element and over 30 different kinds of bombs felt a bit overwhelming to a point where I avoided bombs every chance I had.  Which is almost a complement to Ubisoft in it's own right because of the excellent combat system they've put in place.    I can manage a fight with 15 enemies and come out on top with ease.  Adding stun grenades or a lethal stink bomb seems very out of place in the AC formula.  Also the addition of gunfire is frustrating, the shots are precise and unable to dodge; I fell from many rooftop climbs because some guard picked me off from an unfair distance.


Ubisoft also added a RTS element to Revelations in the form of a tower defense mini game.  Anytime the Templar attack one of your Assassin Dens you must win one of these games to keep control of your hideout.  I spent the first 5 hours of my play through leveling up my Assassins to 15 just to avoid this broken game mechanic.  It is horrible; Ezio stands on a tall roof and commands Riflemen, Assassins and even flamethrower units to build blockades and defend against waves of Templar forces.


It is very unbalanced and actually off putting for the lore of a secret war being waged through the ages between Templar and Assassins.  A huge street brawl including cannons and siege weapons is entirely polar opposite to the premise of stealth and political manipulation all previous games have entailed. 


Another odd addition to the game are the Desmond sequences.  After collecting Animus Data Fragments scattered around Constantinople, these first person platforming segments are unlocked, which give the player more insight on the mysterious main character of the series.  They're challenging and again feel out of place; the reward for completing them was well worth the struggle.  Without giving any spoilers be sure to check the map section of the bookstores when you finish the last one.


All in all Revelations tells an interesting story and delivers on the classic game play we've grown to love.  While new additions like the hookblade, bombs and ziplines feel unneeded; the overall experience outweighs these faults.  I also feel that the graphics of the Ezio trilogy are finally outdated and will need to be updated before AC3 releases (feet are supposed to have toes Ubisoft). 


It's nice to get closure on Ezio and Altair's stories.  Revelations most definitely delivers on it's name and though it's not the strongest game in the series, fans will wal away with a smile on their face read for more details on Desmond's journey.