Originally bestowed Game of the Year award of 2008 by the VGAs, Little Big Planet is a game full of creative wonder that can still be seen as one of the PS3's early success stories. With adorable kiddie charm and its still unparalleled level of user generated content, Sackboy's first outing is a worthy title deserving of praise as much as it does criticism. Though it's not immune from much criticism, Little Big Planet is an undoubtedly one of the most iconic of Sony's game library and its amount of triumphs makes it a noteworthy adventure to be sure.


The world of Little Big Planet introduces players to a big, magical world of toy-like goodies where you're free to create and traverse your way across universe. Split between the game's default story mode and user-generated content, Little Big Planet turns many options over to the players to explore and craft the world to their liking.


From the moment you step into Little Big Planet's beautiful world, you'll instantly be struck by its charming and adorable look. Like a Toy Story film, the entirety of the game is made up of various household items, from cardboard to little talking-puppets and string paper decorations. Your character of Sackboy himself steals the show in all of his cute expressions and postures available to players. Though the game's worlds are limited to a 2D side-scroller formate, the levels are filled with plenty of objects and "bubble" goodies to collect for points and don't ever feel like a waste of space in how much there is to see and interact with.

Little Big planet offers an enormous amount of DLC, from bonus Sackboy costumes to pricy new story levels, and players will enjoy the amusing kicks they give. I loved the superhero and Sony character costumes and the super special MGS 4 inspired Sackboy levels were both a odd while entertaining and certainly made me felt loved by Sony, being a big MGS fan myself after playing MGS 4 for the first time. 


Out of all its qualities Little Big Planet can be found most wanting in its troublesome gameplay. As a classic kind of platformer, Sackboy leaps and trots across the game's side-scrolling levels, using a variety of vehicles and objects in his surroundings to tough it out to the levels' goal. The controls for these feats are pretty sticky and often prove frustrating in their poor responsiveness. Pulling and dragging items can also be chore. Many of them easily get stuck between walls and floors and there were many levels that I nearly gave up on for the sake of lousy controls. Driving vehicles can be just as trying, but for what their worth, the high-speed thrill of racing over a cliff or canyon is neat to see, if not tricky to pull off. Such challenging controls are an unfortunate thorn in the side of a gorgeous game and without them, the game would probably have soared far higher.

User Generated Content:

The most major grab of Little Big Planet, meanwhile, can be found in its incredible amount of user-generated content in its level creator modes. In these levels, players are free to use all of the in-game items they've unlocked through the story to build and experiment with their own levels. Either with friends on-line or by yourself, these opportunities to customize your own creations are the most satisfying and give you a far better sense of the game's appealing scope. Seeing your levels amass over the hours and turn into possibly monstrously sized kingdoms make you feel like a gaming god and excellent use of the items you collect. The menu system for selecting your items and characters can be frustratingly complex, but keep at it and you'll eventually find it useful and worthwhile in its huge amount of options.

What's better is that anything and everything you come up with can be shared with the game's still thriving on-line community of players. Players are given every incentive to explore and critique their peers' designs through the game's easy to use social networking system, giving the game an almost infinite amount of replayability for years to come. Playing either your or your friends levels with your fellow players can be a blast as you take advantage of your team mates' strengths and weaknesses in the game's various competitive modes. These make you feel like part of the community and are a true pay-off for the work you'll undertake in crafting a much liked level. 

Final Call:

Little Big Planet is far from reaching perfection, but what it accomplishes can be nothing short of impressive given its admirable amount of ambition. While its mechanics may not work or feel the best at all times, its sheer amount of content and social friendly environment will invite a lot of joy for any user friendly minded players. For me, Game of the Year Little Big Planet is not; however, I was more than happy to play it and others should not feel like little Sackboy isn't worth dozens of fun-filled hours.