Dante's Inferno catches a lot of flak for being a complete and blatant rip off of God of War. Well...yea. That is what it is. They might as well have put the God of War team in the credits right after the Visceral Games studio. That being said, it is a fun rip off, and one that takes all the good of the original. The majority of the game is spent killing the minions of Hell using a combination of large sweeping scythe attacks, and ranged shots with your holy cross. The combo system sort of baffled me, with almost every attack being based off of "tap button four times" or "tap button while holding LT" never mixing up your attacks. It works, and still feels visceral and action packed, i couldn't help but think what if. The controls are tight and responsive, i never died as a result of it not reading my inputs.  Inferno has a magic system in place (the same as God of War's) that was interesting, but completely unnecessary. I found myself never wanting to waste my magic, since the recharge pools were pretty far between, up until the very end when i gained the ability to drain it from killed enemies. 
         The visual design of this game is frankly stunning. Having read the source material, i can say that this brings to life what Dante wrote as well as he could have himself. The enemies and environments are disgusting, horrifying, and beautiful in a way that satisfies your daker side. Having mentioned the source material, i must note that obviously, it has to be taken in stride. Finding a way to make a game about two poets casually walking through hell and talking to political figures from a few centuries ago would be near impossible, and even if it weren't, who the hell would want to play it? Think of the relation of the game's story to the original poems as fan fiction. "And then Dante was all PWOW SHINK SHINK KABLOWWWWW." Be that as it may, i enjoyed the story, even though the big reveal at the end was something i had assumed since the intro. I also found it hard to believe that Dante was confused as to his being in hell, i mean he was a tremendous Dick on Earth.  
      Now onto the bad. As i said before, this might as well have been called Kratos Goes to Hell. Even simple things like button mashing to open chests and doors was taken. While many reviews complain about the intro levels being much greater than the ending, i don't agree. I thought that while the circles towards the end were a little less inspired, they weren't bad at all, and still impressed me. The infamous Malebolge level was however a cop out in the truest definition of the term. This disappointed me greatly, as i found the eighth circle the most interesting in the book, and had been looking forward to seeing it in action for the whole game, only to find a series of arenas with stupid rules and challenges.Another level that really bothered me was the Greed circle, which seemed to last for two more hours than every other circle, was incredibly boring, and filled to the brim with instant death platforming. Another issue was the fluctuating difficulty. I would face parts where i died upwards of five times, and then kill the circle's boss in under a minute without taking damage. The end of the game is incredibly easy, while the beginning and early middle sections had me pulling my hair out. 
All faults aside, i had a lot of fun with my trip through Hell. Between the action packed combat and the boldly visualized rendition of Hell, i would suggest this game to people who have read the poems, own an xbox and can't experience God of War, and even those with Playstations who can. While it has it's fair share of problems, i loved it, and i can't wait for my second playthrough.