I admit I was never a huge fan of the original Diablo, but I briefly played it and was well aware of the reputation it sort of earned back in the mid-90s when it was a hit title on the PC. The game was solid and it sure didn't hurt it was developed by Blizzard Entertainment, a proven developer in the industry with an impressive library of games to their credit including Warcraft and Starcraft.

 An unknown force of evil has swept across the land, plunging it into civil war and terrorizing the populace. A mad king, his missing son, and a mysterious archbishop are all pieces to the puzzle that faces you. You have journeyed to the source of the evil. The town of Tristram, now inhabited by only a handful of survivors. The cathedral there is built over the ruins of an ancient monastery, and now eerie lights and sounds are heard echoing through its abandoned halls. (Blizzard's Website)

Over the years Diablo has spawned a few sequels. Diablo II was released in 2000, and believe it or not, you can still purchase it at Blizzard's website. Not bad, 14 years later. Then there is Diablo III, which was originally released in 2012 for the PC...but about a year ago...was released for the PS3 and Xbox 360.

To be honest, I haven't really been exposed to anything Diablo related since the original version on the PC way back when. It's not that I wasn't interested or had something against the game, it just seemed like there was always something else to occupy my time. I've heard several others talk about it and I vaguely recall some drama associated with the auction house making the news. Otherwise, this game has totally been off of my RADAR.

Until today.

Today I played Diablo III on the Xbox One.

And I played it with a few other human players.

(Don't worry - I won't spoil anything.)

I was never quite sure how a game like this would transition over to the console using a controller setup. Clearly it made the transition a while ago but since this was my first time playing it since my PC days, I was a bit skeptical. I'm happy to report I thought it ran really well using a controller.

Everything about the game continues to be solid - the gameplay, the graphics, the audio (particularly the dialogue and voice acting), and yes...even the controls...all of it is tight. Spectacular even. I thoroughly enjoyed revisiting a series I hadn't played in many moons.

From the first frame of opening scene until the last battle before we called it quits, the game was a lot better than what I was expecting.

One (or maybe it is two) features that I thought were particularly noteworthy were the skill tree and the inventory (gears and weapons). There are plenty of options for both. And the mechanism to interact with either of them is extremely simple and effective.

While it's easy to say the graphics are amazing, that really doesn't do the game justice. The in-game graphics are fantastic, as you navigate the caverns and dungeons...fighting off the denizens of these dark and dangerous places. But the graphics that really dropped my jaw were the cut scenes. The artwork is spectacular. Truly.

As much as I enjoyed the game and the experience, I really believe playing it with others added to the overall enjoyment of the game. I don't know that I'd keep playing it on my own, but grab a friend or two or three and you're in for a jolly good time.

In the end, I thought it was a great game. A fun game. A beautiful game. A game you can sink a lot of hours into. If you're a fan of the other Diablo games, you're sure to love this. And if you've never played any of them before (or it's been many years since you have - like me) you're still likely going to have a good time. I've heard playing the other games helps, but certainly isn't necessary. I concur.

From start to finish and top to bottom, it was nice to see the Diablo series continue to earn that solid reputation, regardless of whether I'm playing it or not. Something tells me it won't long before I play it again though.