The lights are on
Multiplayer is one aspect of the Grid series that has come a
long way since the original game came out in 2007, and publisher/developer Codemasters
has chosen to keep the mode separate from the single-player experience in Grid
2, making it all the more special. From better matchmaking, to rivals, to
RaceNet, Grid 2's multiplayer looks to compete in the connected world.
Similar to rival Electronic Arts' use of Autolog for the
Need for Speed series, Codemaster's RaceNet serves as the online infrastructure
for the company's race games, from F1 to Dirt: Showdown to now Grid 2. Grid 2
not only tracks your accomplishments via a profile, but the evolved version of
RaceNet launching with the game features a free browser through which you can see
your progress in myriad ways as well as look at leaderboards and the community
at large. RaceNet will also be accessible through dedicated apps for your
tablet or phone.
While the single-player portion of the game revolves around
the World Series Racing circuit, multiplayer is about taking on events and
challenges, building up your followers, upgrading your cars, and racing rivals.
Rivals are broken out into different varieties. There are those you choose
from your list of friends or people you've already raced against, and those who
are selected for you by the game on a weekly basis or can be custom-made by the
parameters you choose. In general, Codemasters is working to make its
matchmaking sensible (such as grouping together those who want to race cleanly or not), as well
as take advantage of the "anti-griefing technology" it's created.
You can compete against rivals in a host of Global Challenge
events (even if your opponent is offline) that are automatically generated
every week for XP, cash, and followers – who signify how good you are, and
who can be taken away from rivals in the challenges. Grid 2 also features
various multiplayer race types (endurance, drift, checkpoint, Touge, and more),
including those with LiveRoutes, where the game auto-generates sections of the
track so each time you race at a track it's a different experience. In general, the game's multiplayer can be played offline by two players on splitscreen, or accomodate up to 12 people online.
RaceNet may have similarities with EA's Autolog, but with
Grid 2, Codemasters is looking to not only keep you constantly engaged with
what the larger racing community is doing, but also make the game's multiplayer
its own destination.
Grid 2 comes out for PlayStation 3, Xbox 360, and PC on May 28. For more on the game's single-player, check out this latest trailer.
Rivals in Grid 2 come in different forms
Email the author Matthew Kato, or follow on Twitter, and Game Informer.
With the multiplayer info, they also showed some drift action. That looks very different to Grid 2, it looks like we won't be able to drift as smoothly as we used to be. We'll see.
"drift bonus" and the car has no counter steer... Not a good look, but hopefully they make the game at least as good as Grid 1.
Looking excellent so far.
Really looking forward to this. :)
With this and Fuse coming out the same day, it's gonna be a hellafun week at the end of May into June.