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NHL 15

Dangling In NHL 15

NHL 15 developer EA Canada has released a video showing off the game's new deke system. A lot of the moves may look familiar from past NHL titles, but the devil may be in the details.

Moves like feathering the puck in between sticks, spin-o-ramas, and toe drags have all been in previous titles in the franchise, but there are ways that NHL 15 can set itself apart. The video talks about performing moves on the glide and while moving at angles, which brings up the question of whether players will be locked into deke animations or if player movement while performing the skill moves will be fluid and responsive. It will also be interesting to see how independent the puck behaves the whole time.

The moves may look the same, but hopefully how it all comes together makes the system different and improved. Also key will be how these moves are pulled off via the controller.

As a bonus, here's a video detailing the game's new physics, which should create more havoc in places like in front of the net.

NHL 15 comes out for the Xbox One, PlayStation 4, Xbox 360, and PlayStation 3 on September 9.

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  • I got kicked out of a hockey game once for dangling my love shaft.

  • What the hell is Living Worlds that he keeps mentioning?
  • I get the point, but it better work. This means, no fake backward backwards (L2 triggered) puck handling, charaaa? executing sprinaramas in a game, overall unrealistic balance on the ice overall, including skating with the puck. These are must.

  • I just hope they fixed the goalie A.I.

  • Finally some decent news about the new game. I'm sick of the real world authentic crap. Who cares if the crowd looks realistic? Focus more on making sure in game mechanics work, and work correctly. And also the coaching aspect. Injured Reserve is something we need much more than individual crowd members.

  • I wanna hear what the new commentars are like now.