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The Evil Within

The Evil Within Could Be The Resident Evil We've Desired

Former Capcom developer Shinji Mikami is the father of the legendary Resident Evil franchise. Resident Evil has changed dramatically over the years, along with Capcom itself. Mikami has since left Capcom to form Tango Gameworks, but the spirit of Resident Evil's intense survival horror is still with him. Free of the Capcom franchise's existing characters and conventions, Mikami is at liberty to play sinister tricks on players, ratchet up the gore to new levels, and continue delivering the third-person horror gameplay he excels at. I played through a harrowing section of The Evil Within during E3, and I'm convinced this is the Resident Evil 4-style follow-up we've been waiting for.

Before I dive into how scary The Evil Within is, it's important to describe how the game plays. At a glance the over-the-shoulder third-person perspective looks like Resident Evil 4, and the gameplay backs up that sensation. Enemy undead can be targeted in the leg to cause them to topple over, or shot in the head for a potential decapitation. The controls are slicker and more responsive than the Resident Evil series, but don't feel as twitchy as other third-person shooters.

In the demo, I had a shotgun, crossbow, pistol, grenades, and knife at my disposal. Ammo was scarce, forcing me to frequently switch between weapons via the quick-select d-pad. A great technique for save ammo is to light a match and burn a zombie's body to ensure they don't get up again. The engaging mechanic reminds me of the Resident Evil remake on GameCube. Immolating a body can save you precious ammo, and even potentially light a nearby enemy on fire. The shotgun, pistol, and grenades all feel similar to their respective roles' in Mikami's Resident Evil 4. I like how the crossbow trajectory becomes truer the longer you hold down the fire button. Being able to craft bolts out of found objects is a cool too, and entices players to explore the spooky environments.

Speaking of the environment, The Evil Within is one of the creepiest third-person shooters I've played since the first Dead Space. An unwavering sense of dread pervades every moment I spent in the game. One section takes place in a rustic village reminiscent of the Los Ganados' town in Resident Evil 4. Doors creek, enemies growl in the shadows, and a demented doctor mumbles to himself from somewhere far away. I jumped when an enemy started beating on a door I passed. At first I thought this might be a one-off jump scare, but instead the enemy beat on the door until it exploded into splinters and came after me. Low on ammo, I had to pray my last shotgun shell found purchase in its head or risk a game over. Other scares are more subtle, including passageways that inexplicably disappear, an invulnerable ghost that stalks you periodically, and a crawling, multi-limbed woman that's vaguely reminiscent of Samara from The Ring.

Further upping the terrifying ante is the fragility of life in The Evil Within. Not only are the enemies powerful and numerous, but a few solid hits and you're dead. The chapter I played during my demo was a ways into the game, which puts me at a disadvantage out of the gate. That said, I have a lot of experience playing survival horror games and died very quickly even with the familiar control scheme. I had to bump the difficulty down to easy pretty quickly. So rest assured, The Evil Within is true to the genre's roots. Save rooms further raise the stakes, since don't think you'll can be lazy and simply restart from a checkpoint. Also, you can level up weapon efficiencies, running stamina, and other stats at during the save rooms.

My time with The Evil Within was heartening as a fan of horror games. I feared polished triple-A horror games were a thing of the past after the financial failure of Dead Space 3. I've loved indie horror games like Amnesia: The Dark Descent, Slender, and Outlast, but those titles don't scratch the itch of blowing a zombie's head off or finding that last bit of ammo you've been praying for. The Evil Within feels like an alternate reality where the Resident Evil franchise doubled down on tense combat, scares, and creepy environments rather than fun, over-the-top action. I'm a big fan of Capcom's horror franchise, but The Evil Within could take the formula to new heights hit it hits PS3, 360, PS4, Xbox One, and PC on October 21.

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    As much of a diehard fan I am of Resident Evil and that I DO trust Shinji, I just can't help but not feel too hyped for this title. Something about it seems lackluster and a creeping feeling of too many ideas stuffed into one game seems to jumble everything up. It seems to combine traditional Zombie aspects, with ghost hauntings and American themed Serial Killers all into one pot :/ I hope I'm proven wrong but this only feels like an Ok title instead of a truly mind crushing horror game.
  • I had my doubts with this review I will surely be picking this up. Especially after the Dead Space 1 reference

  • Sure is looking great as well.

  • How about a Resident evil 1-2-3-style game? That would have been even sweeter.

  • I've been skeptical of the Evil Within. Mainly because I want it to be good so bad. But this impression really heartens me, Tim. I'm excited!

  • I really want to like The Evil Within, but so far I have not been impressed with it. After reading this though I kinda have hope. Great article Tim.

  • So glad to read all this. I was thinking the same thing watching the gameplay video from E3 -- this is the best survival horror since RE4.

    Let's not forget this guy's other accomplishments; he has a silly side too. He was game director for God Hand, producer on Shadows of the Damned (along with Suda51), and was responsible for the stylistic direction of Devil May Cry. Everyone knows DMC, but those first two are some of the most unique, hilarious, and underrated games in history. Mikami is probably my single-favorite game designer. I can't wait for The Evil Within.

  • this game does look pretty bad ass. Can't wait to pull an all nighter with this bad boy.

  • There must be so many articles to write since this one really wasn't proof read. There were a ton of mistakes.
  • I'm a huge RE fan ( of them all but 6, that was the nail in the coffin that should of kept the zombies away ) but this could be the revival of zombie games. Scary, hair raiser, *** your pants type ( I hope, not the crap your pants part ) that we wanted that capcom couldn't or wouldn't give us. If so, the only thing I'll miss about Resident Evil is its characters ( especially Wesker, he's in my top 5 villains of all time for games ) and close quarter fighting ( like in the first RE ) and very limited ammo which made you think about what to take, use and not to. I just hope we play it and its worthy of being REs successor ( just like Mighty #9 basically being megamans ).

  • This is an excellent review and reassures me of what I already thought. i wasn't sure why a few of the GI editors soured a bit on the game when some footage awhile back showed a bit of action but then again it could be Resident Evil paranoia after RE6. Can't wait for this title!

  • Since this game won't be coming out this year which is okay and with the extra development time this game has some serious potential to be a extraordinary game which I believe it will.
  • While Im sure this game is probably going to rock, I do agree that maybe this game is confusing terror with grotesqueness. And Im still bummed there was nothing said of RE7. Or the rumored Dino Crisis reboot. Maybe Tokyo Game Show...

  • I just wonder if this a supernatural zombies or a viral zombies?

  • Grammatical trainwreckery aside, this was a great review and did much to bolster my excitement for this title.

    Tim, please proofread your work before publishing, the numerous errors were downright embarrassing.