Video games attached to the Alien franchise have had a spotty track record in the past, but Alien: Isolation looks to be shaping up promisingly as a true survival horror game. A new video interview and supporting Q&A have been released by Sony, providing a lot of information about the game and the vision the designers are aiming for.

Most notably, there is one dynamic and reactive Alien stalking your character (Amanda, daughter of Ellen Ripley). There will be no set or predetermined A.I., making for an unpredictable experience in which you don't know when the Alien will show up next. The developer in the Q&A gives examples of this dynamism, saying that, for instance, using a flashlight in a dark area or running will alert the Alien more quickly.

There are other interesting tidbits in the interview, one of them being that the light bar on the Dualshock 4 will flash in-sync with the ping of the motion tracker in the game, letting you know when the Alien is getting closer. Another is that the HUD and the technology interface will be very much influenced by the film, meaning that the in-world materials will be “lo-fi/sci fi, push button tech that’s clunky, glitchy, and imperfect.” You can read the full interview with creative lead Alistair Hope here. Alien: Isolation will be releasing on Xbox One, Xbox 360, PlayStation 4, PlayStation 3, and PC later this year.