The lights are on
Sucker Punch's latest superhero adventure thrusts players into the shoes of Delsin Rowe, a conduit with the ability to Mega Man other conduits and use their powers himself. During a recent Sony event, we got a change to get our hands on the game. Here's a visual guide to what to expect from the game when it releases in March.
Our story takes place in an artfully recreated version of Seattle. Delsin is just an unassuming street artist who one day discovers that he has the ability to absorb the powers of other conduits.
One of the first conduits he meets is a woman named Fetch, who has the ability to control neon. This mean she can shoot laser beams of pink energy from her hands and run up the sides of buildings in the blink of an eye. After Delsin subdues her, he also gains these powers.
Delsin's choices make a real difference in the story. He can choose to convince Fetch to follow him down a virtuous or corrupt path. If the two remain virtuous, they will hunt down the city's filth, but if they break bad they will seek only their own glory at the expense of anyone that gets in their way.
In general, Delsin's smoke powers are great for up-close-and-personal combat, while his precise neon powers are best used from a distance. While using his smoke powers, Delsin will use a chain to melee enemies, but while using his neon powers, the chain takes on a stiffer, more sword-like form. To switch powers, players will merely need to find a power source, such as a smoke stack or neon sign, and absorb its essence.
Delsin will be able to build up a devastating super move called a karmic bomb. However, in order to earn this screen-clearing super move, players will have to play in line with the karmic choices they've made throughout the game. For example, to earn an evil karmic bomb they will have to cause a massive amount of devastation, while earning a good karmic bomb will mean they have to keep casualties to a minimum and protect the population.
Infamous: Second Son releases on March 21. For
more on Sucker Punch’s superheroic adventure, check out this dev diary on the game's Seattle local or our complete cover story hub from back in June.
Email the author Ben Reeves, or follow on Twitter, Google+, Facebook, and Game Informer.
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