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Metal Gear Solid V: The Phantom Pain

A Look At The Game's Advanced Facial Capture Technology

Hideo Kojima has made much of Fox Engine's ability to create photorealistic graphics. Now, a new video shows the process of creating the in-game model for the character Quiet.

As you'll see, actress Stephanie Josteen's face and head is capture by an array of camera and then digitized into a 3D model. It's a process that was used extensively in Rockstar's L.A. Noire, and can create an eerie likeness.

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