The lights are on
hurriedly through the Sony booth between appointments over the course
of E3, one particular game kept catching my eye. Contrast's striking
art aesthetic, which marries the vaudeville aesthetic of the 1920s
with elements of film noir, is tough to miss. At PAX Prime I finally
had a chance to check it out for myself.
first title from Compulsion Games, Contrast is inspired partially by
Guillermo Del Torro's turbulent and fantastical film Pan's
The story follows a young girl named Didi, whose parents are going
through a rough patch. To cope with the troubling circumstances, she
has made an imaginary friend named Dawn. Players assume the role of
this magical acrobat, who can effortlessly switch between the vibrant
real world and its shadow counterpart to solve puzzles that allow
Didi to continue her adventure to find her absentee father.
first played through the E3 demo, which
you can read about here,
but afterward Compulsion Games studio head Guillaume
Provost treated me to a new segment of the game that shows off
some of the more advanced puzzle mechanics. At this point in the
second act, Didi is looking for her father in the failed circus he
set up with money from her mother, Kat. This particular sequence
takes place in a theme park pirate ship. Dawn needs to reach an
elevated platform to open the gate for Didi, and all I have to use is
a box that is much too short to do the trick with the way the ship is
designed. Examining my options, I have two potential avenues. I could
place the box immediately in front of the light source, which casts a
large enough shadow in the wall that would allow me to reach the
platform, or I could take the box with me into the shadow realm to
put it right up against the wall I need to vault. I choose the first
course of action, switching into the shadow realm with a tap of the
right trigger, climbing the box outline, jumping toward the platform,
and switching back to reality in time to grab the ledge.
second room presents another box challenge. I need to place three
boxes on three pressure sensitive floor panels to open the gates
ahead. One of the boxes is sitting right next to the panel - simple.
The second box is on an elevated platform I can only reach by
spinning a the ship wheel, switching to the shadow realm, and riding
the wheel's shadow up to the balcony. Once I have that box I ride the
ship wheel to the far side of the room to deposit it on the second
pressure sensitive plate. Looking around the room, I don't see
another box to use. Suddenly I remember that I can grab the box from
the first room, which does the trick after I switch to the shadow
realm to sneak it into a room I couldn't otherwise access.
a fan of puzzle/platformers like Limbo and Braid, Contrast is right
up my alley. The stylish art aesthetic, compelling story, and clever
puzzle mechanics have this game headed in the right direction, and I
can't wait to play more when it comes to PlayStation 4, PlayStation
3, Xbox 360, and PC on November 15.
Email the author Matt Bertz, or follow on Twitter, Google+, Facebook, and Game Informer.
looks really good, i like the concept alot
This will probably be my first PS4 game besides Watch Dogs, which is bundled with my preorder. I can't believe the next-gen consoles are just a couple months away now. Buy yeah, I'm really looking forward to this and Rain. Both look like gorgeous and fun puzzle games.
i really like the way this (she) looks.
if its good i'll pick it up on ps3.
I've got my eye on this one - looks pretty cool.
it looks pretty good.Hopefully it doesn't end the same way the movie it was inspired by did.
Kinda reminds me of The Saboteur.