The lights are on
Shooter fans had a chance to see the Into the Deep mission during the Call of Duty: Ghosts live stream on Sunday, but an entirely different level was demonstrated for the press at E3. I had a chance to watch about ten minutes of the Federation Day mission, which tasks players with infiltrating an enemy-filled skyscraper in Venezuela.
It begins on a rooftop at night, and fireworks pepper the sky as the city celebrates a festival dozens of stories below. Along with a few other members of the elite Ghosts team, the player has to set up zip-line launchers. Once these launchers fire their lines to a massive skyscraper across the street, the Ghosts begin their assault.
Detaching their lines prior to reaching the enemy building, the team swings down and lands in a rappelling position on the side of the building.
As the Infinity Ward developer at the controls snuck down the side of the building, an assortment of guards were seen playing poker and hanging out in an otherwise empty room. When one leaves to go to the kitchen, the Ghosts walk along the outside of the building until they have a good shot. The enemy is filled with bullets as he reaches for his mug of coffee, and the team moves back to take out his card-playing fellow soldiers.
With the room cleared, the Ghosts cut circles in the windows and enter the building. As the player arms a bomb of some sort and places it in what appears to be a server room, one of his teammates protects him by stealthily taking down patrolling guards. Once the bomb is armed and the coast is clear, the Ghosts hop back out of the windows and start to sprint down the side of the building.
A blissfully unaware guard stands on a balcony below, and the player detaches from his rappelling wire and kills him with a knife to the throat. The noise alerts his buddies, who come running onto the balcony to investigate. Slow motion kicks in as the player takes the knife out of the dead guard and throws it into the head of one of the living soldiers. The other baddie is shot, and the demo fades to an "In the interest of time..." text screen.
When the action reappears on the screen, something has apparently gone wrong. The building is on fire and rumbling as a collapse appears to be imminent. The player begins sliding down a rocky, angled floor as he shoots surviving enemies. Crashing through a window at the end of the sloped floor, it appears that the player is about to plunge to the streets below. On that note, the demo ends.
Call of Duty has always been known for crazy set-piece moments, but Ghosts appears to be going above and beyond the typical assortment. The added power of next-gen hardware adds another layer to the insane sights that Ghosts will surely pump out on a regular basis.
Check out our other stories on Call of Duty: Ghosts to read more about the game's canine companion and Activision's next gen graphics.
Sounds... promising. I'll have to hear a lot more before I'm sure it's worth the cost of entry, though.
I have yet to be wowed by this game. It looks prettier and has cool improved technical features but the gameplay looks to be no different. You're still just following an NPC around and doing everything the way you're told to. I'm still very much looking forward to playing it. Why even bother resisting? I always end up buying these but it looks like I'll get bored of the campaign after 20 minutes and just stick to multiplayer like I have the past two entries.
Zip-lining and rappelling into a building, doing something badass in slow motion, and sliding down an angled floor whilst shooting...Whoopadeedoo! Has anybody noticed that this is the exact same thing as the past 4? I mean, literally all of those moments have happened in the previous CoDs, and they're still pretty much using the same engine that they've been using since 2008.
If dan likes it I know I will.
I was hoping COD would change it up a little more, but from your article it sounds like that didn't happen. Treyarch really is the better developer now, they actually take risks and change things up, unlike Infinity Ward. Plus Battlefield 4 has 64-player battles on consoles now, just like PCs, who wouldn't want to play that?
Sounds interesting enough, but still nothing really groundbreakingly new.
This is one of those rare times that there are no ads before a GIO video.
I am getting so freaking tired of all you people hating on call of duty.Now I am not one of those hardcore must have call of duty people but they have all been quality games and deliver.And they have already took a huge step forward wit plot and the underwater level shows clearly they plan to introduce new concepts.
This mission sounds freaking cool! I love CoD's stealth missions, they're always awesome.