The lights are on
Creating crowds of people to inhabit a virtual world has never been easy, but as consoles continue to advance, creating digital
denizens to populate virtual worlds is becoming a more detailed process.
Take a photo tour of how Sucker Punch Xeroxes an extra's face and puts him into Infamous Second Son.
Sucker Punch began the process of digitizing people by recruiting real life extras. The developer put out the call to friends, family, and casting agencies that they were looking for extras to appear in the game. Using an advanced 3D scanning process, the company was able to scan over 75 people in just three days. This means that nearly every citizen you see walking around Sucker Punch's digital version of Seattle is based off a real person. Here's how that process works.
Sucker Punch uses to high definition digital cameras to capture a 3D model of each face
Extras sit down and are told not to move or smile. Even subtle movements will screw up the scanning process, and the process will have to be redone
Once the cameras fire up, they send out strobe light patterns that help the camera capture the volume and shape of each face
Here we can see the cameras capturing associate editor Dan Ryckert's soul (Sucker Punch later commented on how small it was)
This is the view from the hot seat. The lights aren't even on yet. Feel the terror
Sucker Punch also uses a 360 camera setup to capture the movements of the extras, but mannequins are also useful for capturing different clothing styles
Sucker Punch's designers take all of the data and begin filling in any holes to compile a complete picture of each extra's face
Here is the grey polygon model of Dan's face. These models are composed of approximately 1.4 mil polygons
Since Sucker Punch can't have every character model constructed out of over a million polygons, this data is compressed into a model that will work in the game. Here's the finished product.
For the secret origins of Infamous and a deeper look at Second Son's new protagonist Delsin, don't miss our Infamous Second Son cover hub.
Email the author Ben Reeves, or follow on Twitter, Google+, Facebook, and Game Informer.
That's a pretty nice, impressive amount of detail there for the material.
Now another reason to buy this game.
is it just me or do the gray polygon models look like the way the new kinect sees things?
The finished model makes Dan look another ethnicity.
Of course Dan would get his face put into a game. But very cool tech nonetheless!
The process is so cool! D= It must be hard to keep still though. I'd laugh off so hard if I kept still for too long xD I would wanna be a game character too.. Imagine a Delsin-looking player playing Infamous Second Son as Delsin =P How ironic would that be? xD
Will Dan be in the game? It will make the game even awesomer!
That is the dumbest face in America.
I love stuff like this.
If I see Dan in this game, I will most likely blast him to death :)
Dan is invading every game on Earth! . . . How long will Fava play Infamous Second Son just to run Dan over?. . .
Someone should eventually mod a mission where you have to hunt Dan down. It will be called 'Wheres Dan?'and when you spot him he will chuckle and run off. lol.
Totally going to fry Dan even if it gets me Bad Karma I don't care I'll use Delsin s chain then use his version of Bio leech
who else was drawn to this by the thumbnail of dan's render?
Hey I'M a pedestrian!
Taking a picture without having to smile? Where do I sign up?
Mocap is so fascinating! And I, for one, think it's great to see Dan in another game. :3
Wow. That is so awesome. And so detailed! Can't wait for next gen!