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Infamous Second Son

How Sucker Punch Photocopies Pedestrians For Infamous Second Son

Creating crowds of people to inhabit a virtual world has never been easy, but as consoles continue to advance, creating digital denizens to populate virtual worlds is becoming a more detailed process. Take a photo tour of how Sucker Punch Xeroxes an extra's face and puts him into Infamous Second Son.

Sucker Punch began the process of digitizing people by recruiting real life extras. The developer put out the call to friends, family, and casting agencies that they were looking for extras to appear in the game. Using an advanced 3D scanning process, the company was able to scan over 75 people in just three days. This means that nearly every citizen you see walking around Sucker Punch's digital version of Seattle is based off a real person. Here's how that process works.

Sucker Punch uses to high definition digital cameras to capture a 3D model of each face

Extras sit down and are told not to move or smile. Even subtle movements will screw up the scanning process, and the process will have to be redone

Once the cameras fire up, they send out strobe light patterns that help the camera capture the volume and shape of each face

Here we can see the cameras capturing associate editor Dan Ryckert's soul (Sucker Punch later commented on how small it was)

This is the view from the hot seat. The lights aren't even on yet. Feel the terror

Sucker Punch also uses a 360 camera setup to capture the movements of the extras, but mannequins are also useful for capturing different clothing styles

Sucker Punch's designers take all of the data and begin filling in any holes to compile a complete picture of each extra's face

Here is the grey polygon model of Dan's face. These models are composed of approximately 1.4 mil polygons

Since Sucker Punch can't have every character model constructed out of over a million polygons, this data is compressed into a model that will work in the game. Here's the finished product.

For the secret origins of Infamous and a deeper look at Second Son's new protagonist Delsin, don't miss our Infamous Second Son cover hub.

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  • Dan's in LA Noire AND Second Son?!
  • Mod
    Holy Moses, Dan!

    Anyway, the process is really cool. This will shorten development time by loads. I remember the good ol' days, where faces were crafted on them fancy computers, line by line, point by point.
  • My only complaint with the first two was that, when I would send thousands of volts through someone, they didn't look realistic enough for me. I had to taser some of the neighborhood kids just to get my fix. Glad they have improved in their ways.
  • I love this technology. Can't wait to see where it is in 5 years. Or even 10 years. It's exciting!
  • First LA Noire and now Infamous? thats pretty awesome Dan. You really do look like a NPC.
  • "If you see this face wandering around Second Son's version of Seattle be sure to throw a fireball at it." hahaha nice one Ben Reeves.
  • Dear God, do we really need Dan in another game?
  • WHAT?! dan gets to be in the next infamous? darn. i'm super jealous. i'd love to be in the new infamous.
  • Will there even be a need for artists after a while? Mimesis is the antithesis of creativity, people.
  • We need a special Reiner and Phil about killing Dan in second son XD just like the L.A. Noire episode
  • Is Dan actually going to be in the game? If so, AWESOME!

  • I think Dan has the face structure to be a lead character in a game as well.

  • HAHAHA! This is so awesome. INFAMOUS SECOND DAN right there.

  • I'm going to be on the lookout for him if I get a PS4 and Second Son.

  • Looking forward to lobbing fireballs atcha dan!

  • I can't wait to find Dan in Second Son and chain whip him into a building.
  • please stop putting dan in games, its bad enough he's wearing thing on replays

  • that is amazing

  • That's a pretty nice, impressive amount of detail there for the material.

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