The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
Adult Swim’s Rick and Morty is a funny show, and Owlchemy Labs’ Job Simulator is an amusing VR game. Rick and Morty: Virtual Rick-ality is the predictable result of mashing those two things together. If you are familiar with both of its building blocks, you already know exactly what to expect from this VR experience; it combines the anything-goes zaniness of Rick and Morty with Job Simulator’s core concept of interacting with nearby objects in small spaces. The result is good for a few laughs (especially for fans of the show), but it isn’t much fun to play.
You are a Morty clone confined to the garage, and mess around with with a variety of dangerous and improbable devices to help Rick and Morty. The garage’s shelves and cupboards are packed with familiar objects and references to the show. I saw microverse batteries, Mr. Meseeks, a mundane life-simulation game, and other nods that made me smile and even laugh out loud. These moments are what Virtual Rick-ality does best, giving players a chance to interact with clever (and often recognizable) gizmos. Add in some funny exchanges between Rick and Morty – both voiced by Justin Roiland, who does their voices for the show – and you have an authentic-but-small slice of the show’s universe to explore.
Virtual Rick-ality is great for “I remember that!” moments, but it is more successful as a virtual Rick and Morty museum than a game. You grab objects, push buttons, and occasionally shoot things, but nothing you do can be called a “puzzle,” since you are given explicit instructions every step of the way. From repairing computers to synthesizing matter, your progress depends on completing a linear to-do list of simple tasks. While going through the steps has funny results, the process isn’t engaging; you’re doing mostly the same stuff to slightly different gadgets and/or lifeforms for about 90 minutes.
Deviating from your assigned actions can be (but isn’t necessarily) more entertaining than following the script. You’re given plenty of free time to monkey around in the garage, so you can hop through portals, break windows, and create bizarre fusions of everyday objects. This kind of unstructured goofing around is just as central to the experience as the main story. It doesn’t feel much different, but I was often surprised and impressed to see the kinds of bizarre experiments the team at Owlchemy Labs anticipated. If you think eating or drinking something should make Clone Morty barf, it probably will.
One year after the initial launch of Job Simulator, Virtual Rick-ality doesn’t do much to expand on that VR experience; Owlchemy Labs has applied a new coat of paint to an old foundation. This game achieves its modest ambitions of letting fans to dive head-first into the Rick and Morty universe. While I enjoy the faithfulness to the subject matter, Virtual Rick-ality doesn’t have the depth or variety to make it successful on other levels.
Rick and Morty: Virtual Rick-ality is available on HTC Vive and Oculus Rift.
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