World of Warcraft is a game that’s been continually changing since it arrived almost 10 years ago, and the upcoming expansion, Warlords of Draenor, is designed for players that have been there since the beginning and also players completely new to the game. Players can jump right into the action with a level 90 character with the purchase of the expansion and be on more or less even ground with players that have been playing for years. I had a chance to take a peek at what's coming at PAX East 2014.

On top of some robust visual upgrades to character models, quests have been designed to have more impact in Warlords of Draenor. Those little yellow exclamation points will still be around, but expect them to be more important when you see them. Standard quests have been moved off of the quest system entirely and can be completed simply by wandering around an area and completing the task, which will appear on your screen when you’re nearby.

Things like killing ten wiggleberries or collecting seven cans of gnome oil will be streamlined into the environment so they won’t clog up your questlog. In addition, players will be encouraged to fully explore areas to find special items and rewards that they will not be guided to via questing – that mysterious cave you’re not explicitly sent to may contain something valuable.

Garrisons will be the Warlords of Draenor take on player housing, and will include a large selection of buildings to choose from. Players will populate their garrison with NPCs that they meet on their journey and be able to set up crafting hubs, mines, farms, and more to acquire valuable resources.

The garrisons seem like they will tie into many important aspects of gameplay as they can be used to discover new recipes and will function even when the player is offline. These garrisons will be a part of the Warlords of Draenor experience almost immediately, and players will make building choices that will give them various buffs and bonuses as they move through the zones in the expansion.