The lights are on
At an off-site location during GDC, Frictional Games invited
us to check out Soma for the first time. Rather than give us a spiel about the
studio's goals with its follow-up to the underground horror hit Amnesia: The Dark Descent, writer Mikael Hedberg simply handed us a
controller, turned out the lights, and walked into another room. We played the
game for an hour, exploring three different sections of the game with zero guidance or influence.
Since the demo dropped us into the middle of the game, making sense of the story at this junction isn't easy. That being given, rather than offering a play-by-play account of the demo, we're breaking down
everything we could glean from our hands-on experience and a guarded follow-up Q&A session with Hedberg and creative director Thomas Grip.
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