The lights are on
What new ideas the game brings to the table and how well old ideas are presented.
How good a game looks, taking into account any flaws such as bad collision or pop-up.
Does the game’s music and sound effects get you involved or do they make you resolve to always play with the volume down?
Basically, the controller to human interface. The less you think about the hunk of plastic in your hands, the better the playability.
Flat out, just how fun the game is to play. The most important factor in rating a game.
After a decade away, the Thief series’ hero Garrett has returned to steal from a sickly city. This time around, he’s joined by an accomplice named Erin, but their partnership is cut short when a routine mission to steal an artifact called the primal stone goes south. A mysterious, cosmic energy escapes from the stone, consumes Erin, and knocks out our hero. Garrett wakes up a year later with a magic hangover and a hunger for answers about his missing companion. The narrative features a cast of fairly interesting characters and pays homage to many of the beats in the original Thief, but mostly serves as an anchor for a string of spectacular heists.
The original Thief was a triumph that has continued to inspire stealth games over the last 15 years, so Eidos-Montreal’s reboot has some big shoes to fill. At times, the developer seems ill-fitted for the franchise, but the studio has padded out this selection of classic stealth challenges with crafty cat-and-mouse moments that help intensify Thief’s slow pacing.
None of Garrett’s capers feel like retreads of other missions. In one moment, I was sneaking through a mansion’s courtyard, diving for cover before bursts of lightning illuminated the shadows, and in the next I was barreling through a burning section of the city, dodging flames and falling girders. One heart-pounding mission had me exploring a haunted asylum in a sequence that reminded me more of survival horror games like Amnesia: The Dark Descent than a traditional stealth mission.
No matter what your objective, Thief is constantly changing up the pace. Optional objectives and a sprinkling of random jewels and rare artifacts give you plenty of reason to fully explore every level. A smattering of clever environmental puzzles force you think like a thief in order to unlock concealed safes or disable hidden traps. Missions usually feature multiple paths to success; in fact, I often stumbled upon hidden back doors while exploring the environment for loot. You’re also free to explore a small city hub where you can take on side missions, which are often fun as well as a great way to earn extra cash if you need to upgrade your equipment.
Thankfully, Garrett is more than capable of overcoming all of the challenges before him. A swoop ability allows Garrett to dive from one shadow to another in the blink of an eye, while his mystical focus vision lets him locate expensive objects and sense hidden switches. I loved using Garrett’s tools and talents to explore the world from the edges of every shadow before prying on the holes in guards’ patrols. Removing a satchel of gold from a mansion without setting off an alarm made me feel more capable than if I had fought off a dozen guards to earn my prize.
Armed with a quiver of arrows that do everything from extinguish flames to nail ropes into high perches, Garrett is better equipped to avoid combat than dish out pain. Thief’s combat system is fairly elementary; you have one attack and a dodge, but there are no combos or counter systems to help round out the action. If you get spotted, it’s possible to take down a single guard, but if he alerts a few of his buddies (which is bound to happen), then you’re better off fleeing. However, even when you run, it is often hard to lose your pursuers and find a safe hiding spot, which results in the dreaded trial-and-error pattern that has plagued stealth games since the original Thief hit PCs back in 1998.
If you’re content to save your game every couple minutes and enjoy a slower-paced stealth game, then Thief rewards you with plenty of moments so tense you might catch yourself holding your breath. Eidos-Montreal may have adhered too closely to the series’ roots, resulting in a reboot that suffers from classic problems like simplistic combat and trial-and-error sneaking missions. However, locked behind this old-school game design is a gem that stealth fans should eye up for their collection.
Email the author Ben Reeves, or follow on Twitter, Google+, Facebook, and Game Informer.