The lights are on
Bethesda and Zenimax Online Studios have released a new video highlighting the mechanics of player progression in The Elder Scrolls Online. Just like in a solo Elder Scrolls adventure, the MMO version offers up a great deal of flexibility.Players will choose a race and class to establish their character's basic template, but following any skill path allows you to mold your character however you want. Players gain an attribute and skill point with each level. Attribute points boost health, magicka, or stamina. Skill points can be used to learn a new skill or ability.
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Cool beans, I love the Skyrim system, it's so flexible and intuitive. This game looks great, wish I could play, but sadly not an option at the time.
"We can't wait to see what you guys come up with." Haha, sounds like they already know that this system will be tough to balance.
I'd play if the game didn't have a $60 price point, $15 a month subscription, and microtransactions all at the same time. I don't understand why two of the three wasn't good enough.
hmm, Ultimate skill that are charged instead of taking magic? seems like a good evolution in the series.
"Be who you want to be." Sounds like I'll be making a Barbie girl.
looks good but i wont touch it until its a free to play which they will probably do down the road
Never got into online gams but I would love to try this one sadly they are going with paying each month to play a game that we pay full price to begin with -.- I will wait until it leaves that pay each month model.