The lights are on
It's been a long time since Chris Hecker opened the early access beta for his intriguing indie title, SpyParty, but this week the developer
released an impressive visual update to the game that brings its characters to
SpyParty is an experimental indie game that pits two players
against each other in a novel way. As an attendee of a swank party, one player
must blend in with upscale NPCs while performing a variety of tasks such as
stealing a statue and placing a bug on an ambassador. The other player plays the role of
a sniper, and must identify the human player from an adjacent building and take
him or her out. Behavior and deception are key elements of the game, which has
been slowly evolving over the past few years.
This week's update is the most promising one yet, as Hecker
has started to incorporate new art, which features slightly stylized character
models that fit perfectly with the spy motif. In a blog post on the official SpyParty
site, Hecker says that only five characters have been updated so far,
and only some of their animations have been implemented. Still, as evident in
the video below, the new art is a big step in making SpyParty feel less like an
experimental project and more like a game.
Beta participants can check out the art themselves right now
by simply logging into the game, which will initiate the update. If you're not
member, you can still sign up at the SpyParty
website. For more on the game and its developer, read our interview
with Chris Hecker.
[Source: SpyParty website via Polygon]
Email the author Jeff Marchiafava, or follow on Google+, Twitter, and Game Informer.
Seems like an interesting game, but I'd rather Hecker to try to get it Greenlit on Steam so I can get it from there instead.
The game is pretty damn entertaining, nice to see it get a fresh coat of paint.
"Great - it used to have character. Now it just looks like every other experimental, spy-themed multiplayer game! Sell outs!" -- some hipster somewhere
I like it. Reminds me of No One Lives Forever's art style. Now I'm sad because I remembered NOLF - a series we'll never see a new game from. The rights have disappeared. Activision checked 'em when they merged with Sierra, and have admitted they don't have them. Warner Bros. probably doesn't either, even though they now own Monolith. So that sucks.
The art direction really reminds me of Bioshock. It's cool!
This is like the apple stealing game in Game and Wario.
Would be cool if you could switch between the two. I liked the old prototype stuff
Glad the art looks good so far,the title has so far to go though,I don't have the interesting in picking it up until its done I have to say.
I would buy a finished copy of this game