The lights are on
Firaxis’ XCOM Enemy Unknown was one of the best games of last year,
but its Slingshot DLC left some strategy fans still hungry for more. The
company’s first expansion, Enemy Unknown, is a meatier extension to the
game, and it looks to shake up the way you play.
Our Gamescom 2013 demo started as we landed on a hydroelectric dam
and began fanning out across the map. Unfortunately, two of our rookies
were quickly taken out by a Thin Man and a Muton. This wasn’t an
uncommon event in XCOM Enemy Unknown, but what followed was an exciting
twist of events that left us hungry for more. Here’s a breakdown of how
Enemy Within looks to shake things up.
More Maps – A few fans complained that there were not enough
maps in the original XCOM, but Enemy Within still adds over 50 percent
more maps to the game. In addition to the new Dam levels, players will
also get to encounter farms, and discover crashed UFOs in new urban
Mechs – Mechanized soldiers are a completely new class in the
game. Player will be able to turn some of their existing soldiers into
Mechs who have a powerful new attacks such as skill that lets them
expend all of their ammo at once in order to destroy a piece of cover.
We used this ability on the cover that the Muton and Thin Man were
hiding behind in the above scenario and almost knocked them both out in
Gene Soldiers – In the original game, you could turn some
operatives in to psychic warriors. With Enemy Unknown you’ll be able to
do more crew customization by turning some of your muscle into cyborgs.
After being trained in the cybernetic labs, gene mod soldiers can be
augmented with new hardware that lets them jump higher, blend into
environments, and even sense where enemies are hiding. One of our Gene
mod soldiers has a mod that creates psychic feedback, so whenever an
alien tries to possess him, the psychic energy bounces back and does
damage to the attacker.
Mechtoids – Your forces aren’t the only ones with new units;
the aliens have a few new toys of their own. Mechtoids are powerful new
enemies alien Mechs that will be able to go toe-to-toe with your own
mechs. We won’t spoil some of their surprises, but they will cut your
forces in two if you’re not careful.
Other Fixes – Firaxis has also made dozens of other little bug
fixes and upgrades to the existing game code, improving line of sight
issues, the rollout of new squad members, and rebalancing some of the
class skills. The studio even added a button that unequips all your
unselected soldiers so you can quickly find whatever weapon or piece of
equipment you need for your loadout.
Enemy Within is such a meaty addition that it will come on its own
disc for consoles, but will also include all the content from the
original game as well as all the previous DLC. Firaxis teased that there
might be some new additions to the game’s story, and we can’t wait to
see what that might be when the game comes out on November 12.
Email the author Ben Reeves, or follow on Twitter, Google+, Facebook, and Game Informer.
Needs a proofread. Several times You wrote Enemy Unknown instead of Enemy Within. Not trolling, just trying to help.