The lights are on
At the EA booth I jumped into a 64-player conquest battle in the Siege at Shanghai map. After playing through a couple rounds and speaking with executive producer Patrick Bach, here is what I learned.
Battlefield 4 is coming to PC, Xbox 360, and PlayStation 3 on October 29. The Xbox One and PlayStation 4 release dates have yet to be announced.
This preview was originally published on June 12, 2013.
Email the author Matt Bertz, or follow on Twitter, Google+, Facebook, and Game Informer.
must have now
I'm not a big fan of vehicle progression. Vehicles were reasonably balanced in Bad Company 2. As long as you had a good gunner and driver, your tank got to do some serious damage. If you had a capable engineer, your life was significantly prolonged. If the enemy infantry were well organized, they could destroy your tank with 3-6 well placed shots. If the enemy had a good recon player, they could provide area denial. In Battlefield 3, every single infantry counter to tanks was nerfed, and the tanks themselves were beefed up even further. I'm looking forward to the infantry progression, but I think the vehicles are going to be even worse this time around.
Count me in!!
"DICE is changing how specializations work. It won't go into the finer details, but the developer is creating a system where you and your squad can bump up your specializations as you play if you are doing well."
This phrase makes me think of those Perk Killstreaks from CoD Black Ops 2 and I really hope that isn't the case. I hope i'm misinterpreting it.
Still looks like complete epic sauce.
This game looks amazing and I can't wait to play it.
64 players online. I need to get into this online FPS bandwagon and soon.
I can't wait to play this on Xbox One...