The lights are on
PAX is in full swing here in Seattle, and my first stop was to check in with Double Fine. After its first successful Kickstarter, Broken Age, the team returned to backers to request support once more. The result? Massive Chalice.The easiest way to frame Massive Chalice is to link it to one of the best received strategy titles of the past few years. Project lead Brad Muir isn't afraid to reference Firaxis' XCOM: Enemy Unknown, and the two games share some sensible elements, like two-action turns. However, Double Fine's game deviates in significant ways.The setup places the player in the role of a benevolent overseer, managing a kingdom that is under invasion by a miasmic darkness known as the Cadence. As the game progresses, the Cadence will attack parts of the land, and your heroes will need to choose where to concentrate their defenses (similar to mission choice in XCOM).Unlike that familiar title though, your heroes have a more potent enemy than the Cadence troops. Time wears down even the boldest hero, and you'll constantly need a new crop to send into the fight.One of the Cadence enemies, the Wrinkler, uses time as a weapon and ages your heroes by five years with every connected hit. Other foes develop a hardened carapace after the first hit in a turn, swap places with your team, and even de-level them.
Watch the video interview with project lead Brad Muir below to learn more about Massive Chalice.