At PAX East, Gearbox president Randy Pitchford told the story of how Borderlands 2 on Vita came to be. Demand from fans made the portable version a reality, though it won’t be exactly the same as on other platforms.

The absence of two buttons on the Vita means the front and rear touch pad will be used for some common functions. The back will be used to activate sprint on foot and vehicle hand breaks.

Lower corner sections of the front screen (corresponding to HUD graphics) will be used to trigger active abilities and toss grenades. Shoulder buttons are still used for aiming and shooting, so it should feel familiar if you are carrying over your save from PS3.

The game will run "in the vicinity of 30 frames per second" on Vita, but Iron Galaxy Studios had to make a cut to online play. You’ll only be able to take a single friend with you on another Vita. Two-player co-op is the limit in this version.

Borderlands 2 for Vita will arrive on May 6. It will come with both add-on characters (Gaige and Krieg), two of the four major DLC packs (Captain Scarlett and her Pirate’s Booty and Mr. Torgue’s Campaign of Carnage), the Collector’s Edition pack, and the Vault Hunter Upgrade pack. No word yet on the other two pieces of major DLC (Sir Hammerlock’s Big Game Hunt and Tiny Tina’s Assault on Dragon Keep) or the Headhunter packs.

[Source: PlayStation Blog]


Our Take
Sure, the drop down in number of players is disappointing, but I’m still very interested to see if this conversion works out. Shoving a full PS3 game into a Vita is no small feat, and if successful, could open up a world of possibilities for Sony’s handheld.