The lights are on
On almost any list of 2014’s most anticipated games, Titanfall is likely to make an appearance. How do we think the game turned out? Our final review will post in the coming days, but first we want to observe how the game performs once the servers are active and filled with players. We’ll be continuing to play Titanfall in the coming days, and as soon as we can, we’ll post our final review.
The live server environment of Titanfall will undoubtedly have a major impact on how enjoyable the final game can be. In advance of our final evaluation, it’s worth noting how much I’ve enjoyed the game so far.
The broad variety of thoughtfully designed maps, excellent balancing between pilot and titan gameplay, and a consistently rewarding progression system are all standout features. In addition, after many hours of play, I’m especially enthusiastic about the way each match feels like it has a beginning, middle, and end – a loose dramatic structure that does a lot to ratchet up the tension of a multiplayer session.
The mysterious campaign multiplayer turns out to be relatively modest in scope and ambition. While it adds some story context to matches, the campaign matches themselves are Attrition and Hardpoint matches redressed with some additional voiceover and cinematic moments. While this mode isn’t as robust as some fans might have hoped, it isn’t a major detractor from what is an excellent addition to the competitive shooter marketplace as a whole. If the online experience shapes up well, gamers have a lot of exciting matches ahead.
Make sure to check back in the coming days for our final verdict. In the meantime, feel free to check out our original cover story hub from last year, some early tips for getting started with the game, or reasons you should be excited about checking out Titanfall.
Titanfall will be available on Xbox One and PC on March 11, and Xbox 360 on March 25.
Email the author Matt Miller, or follow on Game Informer.