The lights are on
The DLC revolution is synonymous with the Xbox 360/PlayStation 3 era. As publishers looked to expansions of varying sizes, prices, and values to elongate player experiences (and expand the revenue), someone remembered one of the first rules of economics. Money now is more valuable than money later.
And so, the season pass was born. L.A. Noire and Mortal Kombat were two of the first games to bundle unannounced downloadable content for gamers to purchase at launch. These leaps of faith were largely rewarded (depending on how you feel about Freddy Krueger).
Since then, season passes have taken different shapes, with varying degrees of success. Some have delivered on-time and as promised. Others have taken a little longer to make good. And, with season passes, even if you stop playing, the publisher already has your money.
Do you buy season passes? If so, how has your attitude toward them changed since they were first introduced in 2011? Let us know in the comments.
Email the author Mike Futter, or follow on Google+, Twitter, and Game Informer.