The lights are on
The implementation of a mobile app for Battlefield 4's Commander mode was just the tip of the iceberg, says EA Labels president Frank Gibeau.
In a new interview with the New York Times, Gibeau said the company is working on a "high-end' Battlefield mobile project of a scale we haven't seen.
Gibeau said, "We are working on a mobile game of Battlefield that will be high-end and high-performance. It's our bet that we can successfully pull that off. But we're embarking on something no one has ever done before - to get these games to inter-operate between platforms. Will it work? It already has in some cases. Will it work for all franchises? Not all franchises will make the transition. Battlefield might be a little harder."
The is no work as to when this Battlefield mobile game will be released.
[Source: New York Times via Joystiq]
Our Take:It's pretty clear that the mainstream game publishers see mobile as the way forward - and looking at the dollars being generated by franchises like Angry Birds and Clash of Clans it's hard to argue. Still, it seems to me that most of the truly blockbuster mobile games haven't been adaptations of long-running console games, rather new experiences built by young mobile developers from the ground up for that platform.
I'm all for experimentation (and the mobile implementation of Commander mode seems very cool and intuitive) but I sometimes wonder if some of the bigger publishers are throwing money down the drain chasing mobile dollars instead of investing in making their core games better.