The lights are on
Game development often lasts for years. And in that stretch of time,
studios have their fair share of ups and downs. From humorous game bugs
to stress-relieving antics, Game Informer peers behind the curtain of
game development. In our third Tidbits entry, which we ran partially in the magazine a few months back, Volition details problems tied to designing a destructible world.
For previous Tidbits entries, click the desired game name: Batman: Arkham Asylum, Scribblenauts
Email the author Andrew Reiner, or follow on Twitter, Facebook, and Game Informer.