The lights are on
Veteran Member - Level 14
Short but Sweet.
played a game titled Monochrome or something similar thereto a few
years back for PSP, and for all of its puzzles and looks, I've got to
say that Monument Valley looks and feels very similar yet is definitely
superior- if not in difficulty, in aesthetics and core gameplay.
Essentially, Monument Valley is an adventure focused solely upon optical
illusions and minor platforming elements melded into the uniquely
fashioned levels. Each stage is relatively easy and most are short,
however as the game progresses they gain more facets in design and you
figure out new ways to keep old things fresh throughout, making smart
use of the core elements and rehashes of established ones without
growing stale. Each stage is essentially a puzzle although oftentimes
there are multiple paths and similar solutions to the questions posed to
sure, whatever you do, that you don't come into the game expecting our
world's laws to apply. Very much like Antichamber, the majority of those
rules are left at the door and it takes a little while to get used to
the new ballgame but it is well worth it once you do. All in all, the
game isn't too terribly difficult but the package is highly replayable
due to both its polish and simplistic gameplay elements. Despite the
fact that most so-called Indie titles look the part, Monument Valley
could easily be mistaken for a more high-end title as it looks crisp,
even if it is on mobile devices only at this point. The colors are
surreal and mix well with the varied towers and palaces of the game's
princess-escape theme. Most gameplay takes on an isometric sort of
viewpoint and the intermingled pathways overlap and further add to the
ease with which you can traverse the seemingly complex stages-
especially where switches are concerned.
something out of Hogwarts, staircases rotate, towers change directions
they tilt, and different pathways open up as you progress further. The
best thing about the game isn't necessarily the puzzles themselves but
the looks of the title, which really help to warp reality and bend your
views of things. At most, the puzzles themselves- though the main
function of the game, are of a medium difficulty. As much as this might
seem like a problem however, I found it actually compelled me to dive
further into the game, sort of like the mobile platformer Badlands- also
a decently easy title to complete but a visually nice one to look at.
New mechanics are introduced often enough that in combination with old
ones, the gameplay doesn't grow old- adding in new things such as
movable objects to slide about and open up new areas.
is a story, but I wouldn't scratch my head over it too much, as it is
pretty hard to grasp and very open to interpretation. Which actually
works better for the game as well, considering it is very open to
interpretation in more aspects than one- environment among them. I'm
hoping there are expansions to the base content, as it is pretty slim,
but thankfully the high replayability of the short story adds in more
content, if some of the same. As mobile games go, this is definitely one
you'll want to check out and try your hand at. It might be confusing at
first, but it shouldn't puzzle you for too terribly long.
Concept: Optical illusions and princesses and palaces.
Graphics: Crisp and concise when it needs to be, the towers and environments are rendered with exquisite details.
Sound: The soundtrack complements the setting quite well in most aspects.
Playability: If you can move your fingers and click then you're set.
It's entertaining while it lasts, however it is very short- even if the
game is quite replayable. You can only enjoy it so many times once
Replay Value: Moderate.
Overall Score: 7.5