Given my history as a guy who has written about Godzilla, Voltron, E-Sports commentators, and games no one has heard about, I am a huge nerd. I will likely (hopefully) always be a nerd.

During my youth I spurned social situations and spent an inordinate amount of time playing video games on whatever system was available to me. I had dreams of making games and always responded “game designer” when asked what I wanted to be when I got older. As I grew up, I slowly accepted that talking to people and having social interaction was both necessary and not as frightening as I had once thought. In my teen years, I learned that computers run on magic and speak a language I can barely begin to comprehend. When I realized I was no good with numbers and would probably never be even halfway decent at writing code, I switched tactics. I knew I was good at writing and that I had a passion for video games, so I decided that I would write about them. Only one question remained: How?

The answer came in 2010. I was in college, pursuing my English undergraduate degree at the University of Minnesota, not really sure what I would do when I graduated, much less how I was going to end up writing about games. A month or two previously I had started watching the Day[9] Daily, an internet television show about StarCraft II hosted by Sean Plott (aka Day[9]). When Day[9] began the show he made a commitment to streaming his videos live Sunday through Thursday every week. By routinely sticking to this schedule, pursuing his goal of talking about StarCraft full-time as a career, he had made something of himself. I was watching an episode of the Daily and he said something that finally gave me a direction. I distinctly remember him saying the words (I am paraphrasing) “Just freaking do it.” For some reason hearing those words from someone who was a nerd, someone like me, and who had achieved his goal finally made something click in my head. Just do it. Figure out what you need to do to achieve your goals and just do it.

Since I was ten years old I had been reading Game Informer. When the site was updated a few years back, I idly made a few blogs (they are still there if you look back through my posts) and they were pretty awful. I realized that if I wanted to actually do work in the industry, I would need to have a backlog of quality writing samples and quality writing samples don’t just spontaneously appear. Just like any other skill, I needed to practice in order to improve. I wrote blogs, attempting to do at least one every week, whether I was working in the woods of northern Minnesota for a summer with limited internet connection or had a boatload of college homework. I tried to stretch my writing by asking for interviews, doing research, and going to different events.

The rest of the story I have said in other blogs, but to sum up: I stumbled across the Game Informer Internship Program, decided to send in my application, was told there was no internship program, was told there was, received a call from Matt Miller, went in for an interview, and now here I am. I sit in the offices of Game Informer, a triumphant nerd with a huge smile on my face. Just do it.