The lights are on
Crytek's first mobile game,
Fibble: Flick 'n' Roll was a drastic departure for a studio known for
its cutting edge graphics and intense gunplay. Its second foray, The
Collectables is much more in line with its high-octane roots.
Players take control of a four-man fire
team hell bent on liberating a series of islands from a hostile
military group. Using touch controls to navigate the group, you move
from location to location capturing radio towers, breaking down
defenses, and other military style missions. As you guide the
soldiers through the environments, they auto-fire on targets in their
vicinity. You can also take control of individual soldiers to move
them behind cover.
When the firefights get hairy, you can
use one of your card-based abilities to turn the tide of battle. The
array of options here are vast, ranging from calling in air support
or artillery strikes to healing your squad with med packs and
unleashing a double agent that momentarily turns an enemy to you
cause. Players start with 10 card slots per mission, but can carry
more into battle as they level up. Using cards doesn't completely
remove it from your collection – it's burned for that mission, but
once you move to a new objective it will be available for use again.
Successfully completing missions earns
you new cards, gold, and fuel, which can be used to upgrade your
characters. You can spend gold (or real cash) on booster packs, which
give you a small collection of new action cards and types of
soldiers. Cards and soldiers are available in different power tiers – bronze, silver, gold, and legendary.
The story campaign is structured like
an '80s television show, with episodes composed of five mini-missions
that follow a standalone narrative. Right now Crytek has 40 missions
in the campaign, but it also plans to regularly release supplemental
live events featuring new content, game modes, levels, heroes, and
equipment. Between missions, you can tweak your card deck to make
sure your actions align with the mission and type of enemies you'll
The Collectables is powered by the
CryEngine, which had to be tweaked drastically to make sure the game
wouldn't immediately drain your battery power. Even with the
optimization, the game looks great, with light and shadow effects,
destructible foliage, and wind effects that make the island come to
Look for The Collectables soon in the App Store if you have an iPad 2/iPhone 4 or newer Apple
device. Crytek also plans to release an Android version of The
Collectables in the coming months.
Email the author Matt Bertz, or follow on Twitter, Google+, Facebook, and Game Informer.
Looks like a cool modern military iOS version of StarCraft. Will definitely check this out.