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Ouya! (A Co-blog Feat. DarkeonWarlord)

Yesterday, Ouya set the Kickstarter world on fire. The Android-based video game console poised to take on Microsoft, Nintendo, and Sony has raised over three million dollars; the goal of the find was to raise nine-hundred fifty thousand dollars. (http://tinyurl.com/6wj5bxo) The intent of the Ouya console is to breach the gap between the mobile and console gaming space, and that idea is very exciting. Here to join me to discuss the Ouya is GIO's own DarkeonWarlord.

 

Gamebeast23456: "So, as I write this Ouya has already raised over three million dollars, much more than their 950,000 goal. And they still have almost a month to go. The weird thing about Ouya and Kickstarter projects in general, is how little people actually know about the product. Sure, they released technical specs and whatnot, but the draw of the system still seems kinda unclear. Whaf type of games are we going to see on the console? Have any developers tried to play with the system? With the big three (Microsoft, Sony, Nintendo) it would be obvious who has used the system, but not so with Ouya."


DarkeonWarlord: "Based on what they've told us so far, we know that the console will run on a modified version of the Andriod operating system, popularized in mobile phones and tablets. From the screens they have showed, we can see that games such as Minecraft and Shadowgun (a recent popular mobile game) run on it (or appear to). So you can expect to play all sorts of games on it, everything from Angry Birds to Mass Effect: Infiltrator. But what does this mean for the big three? What kind of efffect will the $99 dollar console have on the $300 titans we play on today?



Gamebeast23456: "Microsoft, Sony, and Nintendo are gate-keepers for their consoles. They have the right (and the responsibility) to regulate what games are released on their console. Ouya is trying to throw out that model of gatekeeping and instead only require that games have some free-to-play component (which is a rather vague specificity.) One has to wonder how content control will work for Ouya, or if it will at all? Will we just see a flood of junk that you have to sift through?"


DarkeonWarlord: "No matter what happens, Ouya will still have to help regulate the content that appears on their console. Without control, the marketplace would be a mess to navigate. What they are doing instead is creating a console that allows independent developers to create games with lower cost and no publishing deals with major companies like EA and Activision. And because of the open nature of the Android OS, games would be much easier to make."



Gamebeast23456: "Also, you have to worry about security. If you are using an OS as open and hackable as Ouya is, security seems like an important issue. They are trying to settle the Wild West with this console, bridging the gap between mobile and console (which I've been waiting for forever) and it won't be easy. I'm almost sure that Ouya will be very faulty for the first couple of years, just from a software/security standpoint. In fact, I can almost guarantee that Ouya's launch will be very problematic."


DarkeonWarlord: "Precisely. In their Kickstarter video, they distinctly mention that they're keeping the console open so the hacker-types can have their fun as well. This would make it easy for them to disrupt play in online games, or potentially steal user data. This can become a major problem, and I see them having to incorporate high- level security to protect these. Security like that does NOT come cheap. "


Gamebeast23456: "Another trend in the console market is the idea that game consoles need to be home entertainment hubs. In the Kickstarter description, they hinted at a similar idea: "Because OUYA is based on Android, any app developer could publish their Android app to OUYA. The possibilities are limitless, and conversations with potential partners are already underway." This almost seems like an Android TV box, in a way."


DarkeonWarlord: "People would be able to tweet, check Facebook, surf the internet and watch Netflix without paying gobs of money for devices that can. I mean, come on, who wouldn't want to watch Nyan Cat in glorious 50 inch HD glory. This would allow the OUYA to compete with not only game consoles, but smart TV services as well, like Apple TV, using apps like DirecTV. And its low price point would help it sell more to the masses than nearly any other product."


Gamebeast23456: "The low price point actually interests me. I'm curious as to how they are going to make money on the system. The hardware and the licensing fees for using Android must make up a significant portion of the "low" price point. Will the money be made out the backend, or will the gains be narrow?"


DarkeonWarlord: "It's too early to tell at this point. Based on the specs, it seems that they will be able to make a small amount of money with each console. To me, it seems the game sales will be the main source of income. Their new system, where each game must have a demo of some sort, is actually quite ingenious. Being able to play any game like that will convince them to buy these games, since I'm assuming most will be in the $10-$20 range."


Gamebeast23456: "Ouya almost sounds like it intends not only to breach the mobile/console gap, but the console/PC gap. The sort of free, open market PC gamers are used to seems to be migrating to consoles through Ouya. This console seems like it will finally give non-PC gamers a taste of PC freedom."

 

DarkeonWarlord: "Its low price point and accesibility will make this one of the sleeper hits of the generation. With its simple to use Android operating system and easy-development interface, I see the OUYA changing the gaming landscape. This could very well be the future."


Gamebeast23456: "Not only that, but being able to mod the console makes me think we might be able to build the consoles how we want them. Maybe we could even design Ouya's that are higher-powered than other consoles. I think this console, if it succeeds, will be a jumping off point for the future of consoles.

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