The lights are on
Every year we hear about the increasing team sizes that develop the Assassin's Creed games. Expanding beyond Ubisoft Montreal to become a synchronized global development, creating each entry in the series is a gigantic and complicated task that always manages to land on its feet. Leading the charge with Assassin's Creed Unity is creative director Alex Amancio. While he previously worked in the same role on Assassin's Creed Revelations, he is quick to note that the development of Unity feels quite different. We spoke with Amancio about the stressful development of Assassin's Creed: Revelations, the early days of the Unity project, and how you manage and focus hundreds upon hundreds of game developers.
Watch the video interview with creative director Alex Amancio below to learn what it's like to be the creative director on an Assassin's Creed game.
To learn much more about the gameplay of Assassin's Creed Unity and Assassin's Creed Rogue, click on the banner below and stay tuned to hub of exclusive content.
Email the author Ben Hanson, or follow on Twitter, and Game Informer.