The lights are on
Founded by top-level talent formerly from Blizzard and Naughty Dog, Ready At Dawn has spent the last decade growing into one of the most talented studios in the industry. While visiting the Ready At Dawn for our cover story on its new game The Order: 1886, we sat down with co-founders Ru Weerasuriya and Andrea Pessino to get the full story behind the studio's rise. From the dark days of Daxter's excruciating development to the possibility of a 2D God of War, we hope fans enjoy this glimpse into the challenges of being an independent developer in an increasingly risky industry. Our thanks to Ready At Dawn for opening up their archives and supplying us with rare footage from the studio's history.
Watch the video below to learn how three ambitious developers went through the "terrifying" experience of growing a rogue studio from scratch.
Since this is a longer video, we broke down the chapters below.
0:00 - Leaving behind the world of Starcraft and Warcraft.
3:30 - Founding Ready At Dawn and pitching Daxter
7:06 - The challenges of developing Daxter for the PSP
12:15 - Looking up to and learning from Naughty Dog
13:28 - Developing God of War: Chains of Olympus
15:45 - Porting Clover's Okami to the Nintendo Wii
17:11 - Growing internal talent, developing God of War: Ghost of Sparta, and saying goodbye to old friends
20:21- How The Order: 1886 has changed the studio and the struggle to stay independent
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