How did the XCOM organization come to be? Where did the alien invasion begin? These questions are answered in The Bureau: XCOM Declassified, a prequel story that doesn't unfold through XCOM's traditional isometric viewpoint. Developer 2K Marin maintains some of the strategic group tactics that the franchise is known for, but places you in control of a commander on the field, issuing orders, while simultaneously shooting down enemies from a third-person perspective. Jason Oestreicher and I take a look at the opening minutes of this game, which offer a bit of the 1960's Americana flavor and plenty of headshots.

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