The lights are on
Grand Theft Auto III was the first entry in the series to feature a 3D open world, but it wasn't the first time that the development team tackled the concept. That honor goes to the N64 game Body Harvest, which DMA Design released three years before GTA III. Watch as Reiner, Dan, Tim, and I go on a bug hunt and learn a thing or two about maps.
Body Harvest was a long-delayed game that featured a hero who could battle buglike invaders on foot or in a variety of vehicles. It hasn't aged particularly well, but it was ridiculously ambitious for the time (1998) Our adventure meanders a bit, thanks in part to a few issues with the game's navigation system (Tim was on the sticks!). As bad as we thought the UI was in Body Harvest, it did little to prepare us for the roulette game. That one's an indecipherable mess that must be seen to be believed.
Check out more episodes at our Replay hub.
Email the author Jeff Cork, or follow on Twitter, Google+, Facebook, and Game Informer.