The lights are on
One of the more interesting things about Army of Two: The Devil's Cartel is what the development means for the Frostbite 2.0 engine. Visceral Montreal emphasized that adapting DICE's original Battlefield 3 engine to work in the third person was important for the future of Frostbite's use within EA. Watch the video below to have visual effects lead Marc D'Amico show off the destructive capabilities of Frostbite 2.0, explain how the game is built, and talk about how you will see more games from EA incorporate the engine in the future.
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