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Editor Javy Gwaltney talks about the importance of games like A Dark Room that value creation over destruction.
Editor Javy Gwaltney talks about legacy and Final Fantasy XV, Dishonored 2, and his own life.
Editor Javy Gwaltney takes on meaningful loss in games like Mini Metro and Darkest Dungeon.
Editors Javy Gwaltney and Matt Miller
talk about the fantasy of being a villain in a terrible, not-so-good year.
Editor Javy Gwaltney talks about choice and trauma in the Dishonored series.
Editor Javy Gwaltney writes about loneliness, hope, and Wolfenstein: The New Order.
Mafia III has debuted to mixed reviews but Editor Javy Gwaltney believes it's an important game. Here's why.
Editor Javy Gwaltney defends the ambiguity of Virginia.
Editor Javy Gwaltney takes on the past and Bioshock Infinite.
Deus Ex:Mankind Divided's environmental storytelling is where it nails its themes.
Associate editor Javy Gwaltney writes about his experience with No Man's Sky and long-distance relationships.
Editor Javy Gwaltney argues that difficult, abstract games like Kentucky Route Zero and Inside are good for the medium.