The lights are on
We sit down for a couple of matches playing Ubisoft’s new melee combat game, and show off how this is one title that plays very differently than it looks.
Editors Javy Gwaltney and Matt Bertz talk about Wildlands' combat, traversal, and co-op gameplay.
Let's try to capture that rooster! Or not, I guess. Not capturing it's also cool.
We have our reservations about the out-of-nowhere Pokémon Duel, but we played a few rounds in order to develop some initial impressions.
Editors Andrew Reiner and Javy Gwaltney take a brief look at Resident Evil 7: Biohazard.
We take a look at the Yu-Gi-Oh! series' latest attempt to capture the digital card game market.
The mobile "microRTS" meshes elements of MOBAs and Clash Royale to form a lane-pushing battle royale.
Join Andrew Reiner and Brian Shea as they play through the opening levels of this punishing sidescroller.
We take a high-altitude tour of what this beautiful sequel has to offer.
Super Mario Run's third and final bonus level is the game's most difficult challenge.
Super Mario Run is out on iOS today, and it marks Nintendo's first
true smartphone game. Does it separate itself from the crowded mobile
game app market?
Players can try out an A-Mei-zing new mode and open presents containing new holiday skins.